The Coffeehouse Complaint Thread

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  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    chohole said:
    Yeah I can see what Skiriki means. It is difficult to explain to someone who is not used to snow, and snowy conditions. But this is a reasonable comparison

    Dead-ish snow

    Snow is more Alive here

    first one isn't as dead as I would want it to be for the comparison, but people tend not to tkae photo's of dead snow.

    edited, now This snow is dead

    YES! That's pretty much it! Dead snow, living snow; air moisture also plays a part in it, as "dead" snow tends to be wet snow that huddles tightly together, and "living" snow invites you to play in it and it is lighter, sparklier, more fluffy.

  • TJohnTJohn Posts: 11,095
    edited December 1969

    ps1borg said:
    Fire and flooding rains, must be January in Australia :)

    I've seen fire and I've seen rain. I've seen sunny days that I thought would never end.
  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    Rareth said:
    Spyro said:
    ps1borg said:
    Spyro said:
    So the sun set is beautiful, and the snow is awful? I assume the snow is awful by your choice of adjectives.

    Random question... Is there a way to get lights to bounce of objects such as the floor and walls... 3ds max does this by default... OR does daz not do reflected/bounced light?

    Yes and no, there are indirect shaders in the brickyard, and Uber Surface 2 - don't understand it at al but others do - and the Reality plugin, what you use depends a lot upon what you are trying to do ;)


    Hmmm, I'll toy with Uber Surface 2... Generally I prefer HSS, But I guess that's what I'm used to, and that's what all the characters use. Dont use reality, and now that I use features that Reality dont support, I dont think it's much an option for me.

    I had to cheat and make the roof have an ambient surface strength just to simulate that light actually hits the roof. But it just dont look right, and the walls too should be bouncing light on the objects and characters.

    Cheers Borg :)

    I've found that just by using an Indirect shader camera you can get bounced light in a scene.

    This might be a stupid question, but what is that? Where can I get it? lol :)

  • Sfariah DSfariah D Posts: 26,257
    edited December 1969

    Slept okay last night. least night was crazy. I was one of the sober people while some we're not. drinks are no fun.

  • RarethRareth Posts: 1,462
    edited December 1969

    Spyro said:
    Rareth said:
    Spyro said:
    ps1borg said:
    Spyro said:
    So the sun set is beautiful, and the snow is awful? I assume the snow is awful by your choice of adjectives.

    Random question... Is there a way to get lights to bounce of objects such as the floor and walls... 3ds max does this by default... OR does daz not do reflected/bounced light?

    Yes and no, there are indirect shaders in the brickyard, and Uber Surface 2 - don't understand it at al but others do - and the Reality plugin, what you use depends a lot upon what you are trying to do ;)


    Hmmm, I'll toy with Uber Surface 2... Generally I prefer HSS, But I guess that's what I'm used to, and that's what all the characters use. Dont use reality, and now that I use features that Reality dont support, I dont think it's much an option for me.

    I had to cheat and make the roof have an ambient surface strength just to simulate that light actually hits the roof. But it just dont look right, and the walls too should be bouncing light on the objects and characters.

    Cheers Borg :)

    I've found that just by using an Indirect shader camera you can get bounced light in a scene.

    This might be a stupid question, but what is that? Where can I get it? lol :)

    shader mixer new shader, select camera, give it a name

    right click, insert, bricks(default), roots, light, indirect light (camera). click create and you get the same options as creating any other camera.

    Note, this does impact render times heavily.

    idl-shadercamera.jpg
    1143 x 537 - 63K
  • Sfariah DSfariah D Posts: 26,257
    edited December 1969

    why do people get drunk on purpose?

  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    why do people get drunk on purpose?

    Because humans.

    Well, there are multiple reasons.

    Some alcohol tastes nummy! (Disaronno Originale, Piña Colada, and dark rum, I'm looking at you. Mmmmm.)

    Some people like the light buzz it creates and are perfectly capable of keeping their drinking under control.

    Some crave for the cheeries the initial stages give, an outlet from their sorrows. Probably not the healthiest way to medicate yourself, but it has been used that way since the beginning.

    Some people are addicted to it. And this is sad.

    More interestingly -- at one point of human culture, alcohol (specifically beer and ale) kept us alive until better sanitation was invented. Beer fermentation killed harmful bacteria and parasites in water (hence some places having strict laws about watering beer, because that water wasn't hygienic and killed people; penalties could include death by some really unpleasant method).

    Second, when we were still apes thinking about branching into apes and humans, we ate fermented fruit and got buzzed. Apes and monkeys still do that. Humans do operate on pleasure-principle...

  • MistaraMistara Posts: 38,675
    edited December 1969

    Spyro said:
    ps1borg said:
    Spyro said:
    So the sun set is beautiful, and the snow is awful? I assume the snow is awful by your choice of adjectives.

    Random question... Is there a way to get lights to bounce of objects such as the floor and walls... 3ds max does this by default... OR does daz not do reflected/bounced light?

    Yes and no, there are indirect shaders in the brickyard, and Uber Surface 2 - don't understand it at al but others do - and the Reality plugin, what you use depends a lot upon what you are trying to do ;)


    Hmmm, I'll toy with Uber Surface 2... Generally I prefer HSS, But I guess that's what I'm used to, and that's what all the characters use. Dont use reality, and now that I use features that Reality dont support, I dont think it's much an option for me.

    I had to cheat and make the roof have an ambient surface strength just to simulate that light actually hits the roof. But it just dont look right, and the walls too should be bouncing light on the objects and characters.

    Cheers Borg :)


    idl bounces light.

  • MistaraMistara Posts: 38,675
    edited January 2013

    Skiriki said:
    why do people get drunk on purpose?

    Because humans.

    Well, there are multiple reasons.

    Some alcohol tastes nummy! (Disaronno Originale, Piña Colada, and dark rum, I'm looking at you. Mmmmm.)

    Some people like the light buzz it creates and are perfectly capable of keeping their drinking under control.

    Some crave for the cheeries the initial stages give, an outlet from their sorrows. Probably not the healthiest way to medicate yourself, but it has been used that way since the beginning.

    Some people are addicted to it. And this is sad.

    More interestingly -- at one point of human culture, alcohol (specifically beer and ale) kept us alive until better sanitation was invented. Beer fermentation killed harmful bacteria and parasites in water (hence some places having strict laws about watering beer, because that water wasn't hygienic and killed people; penalties could include death by some really unpleasant method).

    Second, when we were still apes thinking about branching into apes and humans, we ate fermented fruit and got buzzed. Apes and monkeys still do that. Humans do operate on pleasure-principle...


    it also warms achy joints, minor arty pain. johnny blue sends a warm rush from earlobes to toes on cold drafty dead snow days.

    wintry mix is hovering in the sky. could use a little warm right about now. :)

    ♫♥♫♦

    Post edited by Mistara on
  • Sfariah DSfariah D Posts: 26,257
    edited December 1969

    I was thinking of people who drink too much. I do not mind if they have an occasional drink. my problem is one's who drink gallons

  • MistaraMistara Posts: 38,675
    edited December 1969

    I was thinking of people who drink too much. I do not mind if they have an occasional drink. my problem is one's who drink gallons


    oh. they prolly won't be around long. liver disease, drinking on certain medications could hasten their departure.

  • Sfariah DSfariah D Posts: 26,257
    edited December 1969

    I was thinking of people who drink too much. I do not mind if they have an occasional drink. my problem is one's who drink gallons


    oh. they prolly won't be around long. liver disease, drinking on certain medications could hasten their departure.

    Medication + stupid+medicine is a disaster and I do not want to be around them..

  • MistaraMistara Posts: 38,675
    edited December 1969

    I was thinking of people who drink too much. I do not mind if they have an occasional drink. my problem is one's who drink gallons


    oh. they prolly won't be around long. liver disease, drinking on certain medications could hasten their departure.

    Medication + stupid+medicine is a disaster and I do not want to be around them..


    empathies

  • WoolyloachWoolyloach Posts: 0
    edited December 1969

    aaaaaaaaaaaaaaaaaaaCCCHHHHHHHHOOOOOOOOOOO!!! :shut:

    Still sneezing and runny nose, blech. Being sick at work is no good, but I need the money for bills, so.. here I sit with 2 boxes of tissues, cough drops, and lots of hot tea and coffee. :-S

    I'm going to go home tonight, eat, and go to bed. Work work work work all week. Probably stay at home in bed all weekend.

    Being sick, sucks. :shut:

  • Sfariah DSfariah D Posts: 26,257
    edited December 1969

    I was thinking of people who drink too much. I do not mind if they have an occasional drink. my problem is one's who drink gallons


    oh. they prolly won't be around long. liver disease, drinking on certain medications could hasten their departure.

    Medication + stupid+medicine is a disaster and I do not want to be around them..


    empathies I meant to put alcohol in one instead of repeating medication.

    That dude was kicked out today. Hopefully I will never see him again.

  • MistaraMistara Posts: 38,675
    edited December 1969

    wahhh watched the last episode of Charmed Season 3. the ko'd Prue. :sobs: it feels like losing a friend.

    iz snowing outside.

    deciding if i should bake something new or do the coffee cake again.

    kitchen witch - tee hee. baking cinnamon smells magick-ish

  • jerriecanjerriecan Posts: 470
    edited December 1969

    Grrr... lost my scene for the Stonemason contest! Now I have to rebuild most of it. Stupid me, forgot to save and D/S crashed... :(

  • frank0314frank0314 Posts: 14,047
    edited December 1969

    The wife just got me the Godfather series for Blue-Ray. It just came in the mail so I know what I'll be watching tonight.

  • JaderailJaderail Posts: 0
    edited December 1969

    Uber None Complaint: Just parked this in my Driveway a bit ago. Is now my Run about car for all my short trips and runs to the Clinic so the Vampires and play with my blood.

    800px-1996-97_Ford_Taurus.jpg
    800 x 391 - 90K
  • TJohnTJohn Posts: 11,095
    edited December 1969

    Jaderail said:
    Uber None Complaint: Just parked this in my Driveway a bit ago. Is now my Run about car for all my short trips and runs to the Clinic so the Vampires and play with my blood.

    Can't tell one car from another, but that is niiiice. :)
  • MistaraMistara Posts: 38,675
    edited December 1969

    Jaderail said:
    Uber None Complaint: Just parked this in my Driveway a bit ago. Is now my Run about car for all my short trips and runs to the Clinic so the Vampires and play with my blood.

    blood red, too.

  • frank0314frank0314 Posts: 14,047
    edited December 1969

    a constant reminder of the torture he goes through 3 times a week

  • MistaraMistara Posts: 38,675
    edited December 1969

    made an oopsie. mixed up baking powder and baking soda. 1/2 extra tsp of baking soda. afraid to look in the oven. what if Zool is growing in there?

  • frank0314frank0314 Posts: 14,047
    edited January 2013

    Yeah that's an opps all right. I've done it many times

    Post edited by frank0314 on
  • TJohnTJohn Posts: 11,095
    edited January 2013

    made an oopsie. mixed up baking powder and baking soda. 1/2 extra tsp of baking soda. afraid to look in the oven. what if Zool is growing in there?

    No Zool is in the 'fridge. Maybe the Sta-Puft Marshmallow Man?
    Post edited by TJohn on
  • MistaraMistara Posts: 38,675
    edited December 1969

    no idea what baking soda does. no strange noises from the oven. iz gonna ding any minute

  • MistaraMistara Posts: 38,675
    edited December 1969

    does sta-puft giggle when someone noogies his belly?

  • jerriecanjerriecan Posts: 470
    edited December 1969

    Shouldn't be a problem with the mix-up - baking powder has baking soda in it, just has some other stuff to activate it. What you're baking might not rise as much, but the taste shouldn't be affected.

  • ledheadledhead Posts: 1,586
    edited December 1969

    Spyro said:
    Complaint - I not feeling well at all today :( I even cut down smoking, as it's making me feel worse. Maybe it's time to finally stop. I hope I stop, it's so damn expensive, and it's something I do regret taking up in the first place.

    I quit cold turkey 9 months ago after 40+ yrs. Was the best thing I could have done. Set a date around a month or two away. Tell all the people you love that you are going to quit that day, then tell yourself if you don't quit on that day, you will probably never quit, plus you will disappoint many people if you don't go through with it.

    My cat Precious, in whom I was very close to, died one week after I quit. That was probably the most difficult time I had to go through from picking up a pack of smokes.

    One other thing, do not keep a couple of smokes lying around just in case. Break them and throw them in the trash at the time you quit. It makes you feel good and gives you the feeling that you are actually quitting.

  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    Rareth said:
    Spyro said:
    Rareth said:
    Spyro said:
    ps1borg said:
    Spyro said:
    So the sun set is beautiful, and the snow is awful? I assume the snow is awful by your choice of adjectives.

    Random question... Is there a way to get lights to bounce of objects such as the floor and walls... 3ds max does this by default... OR does daz not do reflected/bounced light?

    Yes and no, there are indirect shaders in the brickyard, and Uber Surface 2 - don't understand it at al but others do - and the Reality plugin, what you use depends a lot upon what you are trying to do ;)


    Hmmm, I'll toy with Uber Surface 2... Generally I prefer HSS, But I guess that's what I'm used to, and that's what all the characters use. Dont use reality, and now that I use features that Reality dont support, I dont think it's much an option for me.

    I had to cheat and make the roof have an ambient surface strength just to simulate that light actually hits the roof. But it just dont look right, and the walls too should be bouncing light on the objects and characters.

    Cheers Borg :)

    I've found that just by using an Indirect shader camera you can get bounced light in a scene.

    This might be a stupid question, but what is that? Where can I get it? lol :)

    shader mixer new shader, select camera, give it a name

    right click, insert, bricks(default), roots, light, indirect light (camera). click create and you get the same options as creating any other camera.

    Note, this does impact render times heavily.

    Oh awesome! You rock! Thankyou very much :) Sorry I didn't get back to you sooner, I was unwell and had to go to bed. I'll so be giving this a go. Cheers Rareth. :)

This discussion has been closed.