Scaling = loss of quality?

WolpiWolpi Posts: 323
edited December 1969 in New Users

Scaling in image editing programs means more or less a reduction of the image quality. Is this comparable to the scale function in a 3d program?

Comments

  • frank0314frank0314 Posts: 13,395
    edited December 1969

    Not typically

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Wolpi said:
    Scaling in image editing programs means more or less a reduction of the image quality. Is this comparable to the scale function in a 3d program?

    Scaling a 3D model should not make any difference. Do you mean the quality of the texture applied to the model?

    If so, it depends on the size of the render as to what size of image is used, so you should not see any loss of quality. What are you thinking of doing, and matbe we can help further?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    If you're thinking that you can do larger scenes if you shrink down the character models, you'd be sadly mistaken. Scaling a figure doesn't change the amount of detail on that figure, it just makes that detail smaller and more compact. It still has the same number of vertices and polygons, and still uses the same high-resolution textures even if that detail isn't being used as much.

    If you are planning to make busy scenes, you can somewhat get around this by faking your own mipmaps and intentionally using resized lower resolution textures on distant characters, which will help reduce the overhead a little. You can also disable any subdivision on the figures, as that extra detail won't be needed as much if they're farther from the camera.

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