Genesis 3 Skin Texture Problem in Cinema
colekush
Posts: 11
Does anybody know why the seam of a genesis 3 skin texture would map like this? Or how to fix it? I exported an FBX from DAZ and imported it into Cinema r18 and this is what the skin texture looks like. In DAZ the texture is perfect but in Cinema it does this?
Screenshot (30).png
3840 x 2160 - 5M
Screenshot (31).png
3840 x 2160 - 5M
Comments
have you ticked collapse UV in the D|S FBX export dialogue window?
it might not like the newer UV mapping that extends beyond the UV window horizontally
Thanks th3Digit. Collapse UV wasn't ticked during the export so I tried an export with it ticked but it still yeilded the same results.
only other thing I can think of is you used a skin for a different UV to the one you had in DAZ studio before export.
Also is there some smoothing being added or displacement that is causing the edge bleeding to show.
I do not have the budget for C4D but hear its a PITA to import into needing extra plugins some better than others, I know one user on this forum uses Alembic instead.
im sure ive had this problem too. i couldnt tell from your screen shot but sometimes if you have your figure in a hypernurbs object it buggers textures about i think theres an option at the bottom of the hypernurbs settings that helps,I cant be more specific as im at work and going from memory. ive a sneaking suspicion that its something to do with how the gen3 figure is UV mapped or the positiioning of the image maps in relation to the uvs its like there is no room for error on them - maybe have a bash sizing the texture tag in c4d just .01 % larger it might just help
Hello!
I´m having the same problem right now, did you find a solutiuon to this?