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Thanks Richard but this is in 3DL and I´ve tried it but it won´t work
Invisible Emissive Planes in 3Delight using Reflective Radiance:
I placed the two planes on the ground so that you can see exactly what is going on. I'm pretty sure the intensity of the light is the same on both sides of the planes even though it does look diminished here on their "out-sides". I flipped the blue one around and it had no effect. Overall I'm starting to notice that the warmer emissive surfaces dont have to be turned up as high. In this render the orange and blue are at the same setting, the orange is clearly more intense
Quality is still relative to the settings of the UE2 and Reflective Light. This render is a bit grainy but I wanted it to render fast for a test. Now (once the plane has been converted) there is an extra quality setting within UberSurface that affects the Occlusion Shading Rate.
Ok I just had to see this in high quality. These planes are still sitting on the floor so the next test would be to render them in a scene where they are floating, when the panels are not close to or pointing right at each other. My best guess on the difference between intensity of outside the planes vs inside is that the light is actually bouncing back and forth between them. A render with one plane would probably tell.
This opens up so many ideas- what happens inside/outside an invisible emissive sphere? What kind of light emits from the corners of an invisible cube? How does clothing look on a glowing invisible figure? What if the plane is emitting the light of an image? Maybe someone will explore these….
Sven Dullah— Ok I think this is everything. I found a couple more renders showing the quality of light these invisible planes can produce. Let me know if you have any questions.
Ok great, thank you very much, I´m off to do some testing right away
And thanks for the product and for supporting 3DL, I´ve had so much fun with this already!
Very good. Let me know if you make any discoveries. The ideas of using invisible planes and progressive rendering (for faster renders) were born out of feedback.
Well, they take sixteen forevers to render, but they get the job done. And done very well. I was even able to make use of some of Fuseling's morphing Iray emissive props by applying the 3DL uber base and your 3DL emissive shader and it came through like a champ. I also applied it on the wood and the pool on the floor. (This is from the Photoshop composite, so some of these are layer effects.)
Really helpful info Marshian. Thanks so much!
Sure! I wish photobucket hadn't changed their policy on free image hosting but I will continue to repost images with any request.
Estou tendo um pouco de dificuldade em renderizar cenas com Reflexão Radiante, isso custa muitos minutos, é algum problema com o formato TIFF, tentei localizar o problema, mas não pude
Rendering em 3Delight
Compilando Shaders - 0/1
Imagem de renderização
Renderização...
Mensagem 3Delight # 4 (Gravidade 1): C: / Usuários / Guilherme / Documentos / DAZ 3D / Studio / My Daz Connect Library / data / cloud / 1_13176 / Runtime / Textures / Marshman / Reflexivo Radiante para 3Delight / RR3 MAR Red.tif : TIFFFetchNormalTag: tipo incompatível para "RichTIFFIPTC"; tag ignorado (no shader 'DAZ / Uber / light / omUberEnvironment2' no objeto 'shapematerial_Painting_01Frame_1466_4c4')
Mensagem 3Delight # 4 (Gravidade 2): C: / Usuários / Guilherme / AppData / Roaming / DAZ 3D / Studio4 / temp / d12_i13RE_MonitorScreen.tdl: C: / Usuários / Guilherme / Documentos / DAZ 3D / Studio / My Daz Connect Library / dados / nuvem / 1_13176 / Runtime / Textures / Marshian / Reflexivo Radiante para 3Delight / RR3 MAR Red.tif: Não é possível ler telhas de uma imagem removida (no shader 'dzplastic' no objeto 'shapematerial_screen_1291_384')
Mensagem 3Delight # 4 (Gravidade 2): C: / Usuários / Guilherme / AppData / Roaming / DAZ 3D / Studio4 / temp / d2_i13LO_Wood_H.tdl: C: / Usuários / Guilherme / Documentos / DAZ 3D / Studio / My Daz Connect Library / dados / nuvem / 1_13176 / Runtime / Textures / Marshman / Reflexivo Radiance para 3Delight / RR3 MAR Red.tif: Não é possível ler telhas de uma imagem removida (no shader 'dzplastic' no objeto 'shapematerial_Desk_Wood_1411_460')
Ok vou tentar usar o google tradutor para converter inglês para português. Algumas das respostas estão neste tópico, mas estão em inglês. Vou tentar tornar isso simples e rápido. O que realmente retarda a renderização é qualquer mapa de textura usado no canal de opacidade. Para acelerar suas renderizações, tente as presets incluídas (com este produto) nesta ordem: Abaixe a qualidade de renderização (RR3 4Med Quality), use a predefinição para excluir essas superfícies (RR3 Occlusion Off) e, finalmente, reduza a quantidade de superfícies usando opacidade ou máscaras alfa (mapas no canal de opacidade). Você pode tentar tudo isso também. Também tente renderizar no modo progressivo (na guia Configurações de renderização). Deixe-me saber como estes funcionam.
It really worked, I'm sorry for asking in English, haha, I copied the message from another topic I created, I did not see that the page was with google translator active, and I pasted it here
Ok Very good guilhermecks1. It was interesting using the translator, I haven't done that before and hoped it works well enough.
I'm not sure about your error messages and/or anything related to TIF images but if you have it working now you are on your way to some Reflective Radiance renders.
The translation result surprised me, it seemed like I was talking to a native. Anyway, thank you.
Hello, Marshian!
I recently bought your product and I can't tell you how happy I am to have a product like this for 3Delight!
Anyways, I was wondering what the best way to go about doing glowing eyes? I'm new to the program and I'm still figuring it out. I've been playing with the Emissive Shaders for it of course. Just wondering if there's a certain way to about those glowing eyes, like what you have in your promo.
Also, I too am having the "TIFF 3Delight shader error", though the program seems to be running just fine.
Thanks a lot!
Thanks! For glowing eyes click on the surface selection tool, select the eyes of the figure and apply one of the shaders included. Along with having one of the Reflective Radiance presets already loaded that's it. The top surface of the eyes should be labeled something like Eye Moisture or Scalera, whatever the surface selector tool first comes into contact with over the eye area.
Have fun, you should be one your way very soon.
Let me know if you have any more questions, I'm happy to help.
I forgot to clarify that for this particular model, I am using V4. Thank you for your help! Hopefully this turns out. And I hope you continue to make more awesome products for 3Delight in the future!
Very good Crying in Red Designs. Make sure you use progressive rendering if you have a lot of opacity masks in the scene. I'll keep an eye out for future products that could use some 3DL presets.
Thank you! I will! I always layer renders when I can.