Surfaces that will not cast shadows?

KhoryKhory Posts: 3,854
edited December 1969 in Daz Studio Discussion

Is there a way to change a surface so that it no longer casts shadows but retains opacity?

Comments

  • niccipbniccipb Posts: 483
    edited December 1969

    Hi Khory...

    UberSurface2 has an option to turn off Cast Shadows for the surface... I think PWSurface can also, but I don't have that to see...

    Hope this helps... :)

  • Richard HaseltineRichard Haseltine Posts: 97,151
    edited December 1969

    You can also do this with a Ray Type test brick in Sahder Mixer, setting the opacity to zero for transmission rays.

  • KhoryKhory Posts: 3,854
    edited December 1969

    Never been a big PW fan and while I have uber2 not sure if its commonly used enough to put on a product. I'll look into adding a ray type test brick ..This would all be so much easier if you could actually bring in the uber shader as a starting point rather than have to add in every veritable you need with out good documentation about where things hook in.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Khory said:
    Never been a big PW fan and while I have uber2 not sure if its commonly used enough to put on a product. I'll look into adding a ray type test brick ..This would all be so much easier if you could actually bring in the uber shader as a starting point rather than have to add in every veritable you need with out good documentation about where things hook in.

    Yeah, Uber2 is not all that common...but pwSurface isn't all that common either...

    So, if you are putting this on a product for distribution, you'll almost have to go the custom SM route.

  • KhoryKhory Posts: 3,854
    edited December 1969

    Yup and since the documentation has issues that just may not be happening. Oh well.

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