Bryce stuffs in Carrara the sacrilege
WendyLuvsCatz
Posts: 38,294
I grabbed some cheap Bryce obp's today and exported them
I hope I loaded the correct textures, went by the numbers (converted to png as Carrara hated the bmp files)
anyway they seem to work OK, the pink roof I am not so sure about, so maybe will risk a few more in future
Bryce Buildings.jpg
1920 x 1080 - 306K
Post edited by WendyLuvsCatz on
Comments
possibly the U wrap needs unticking and a few of the textures need to go in alpha too
I tried using a Bryce object a few years ago but the mapping did not export well. These building transferred much better than the object I was working with.
Were these buildings made so that each part has only one shading domain?
well I imported them as one obj
breaking them up on import, any obj is risky so each one object with multiple domains, I had to manually add the textures
I added the Queenites castle and Shadows cottage to my stash
the first is here the second exports as many obj from a scene so may take a bit of work
update all zeroed and unscaled too so yeah
Wendy, thanks for posting. It's great to see that this can be done. Of course, doing it is another matter.
Any chance that you could post a step-by-step tutorial?
Many of those Bryce OBP's are awesome. Not sacrilege at all.
well not a lot involved by me and rather hit an miss as said, the 3 I shared work, many others have issues.
I added them in the object browser window that opens under create tab by clicking import the clicked the tick to load
selected all and exported obj
looks cute more background buildings for scenes always handy
Cool. I think the pink roof is classy and has a lot of character.
Cripeman uses the lightwave format to bring stuff from Bryce to Carrara and explains how to include the texture maps. This is a terrain example.
Thanks for delving into this Wendy! And at these prices, I wouldn't really even mind the ones that either didn't work or demanded too much work for me... because I have a small collection of Bryce goodies for the day when I fire that thing up and play with it for the first time. I have it installed... opened it once or twice to look around... but that's it.
I admit that it (Bryce) deserves a LOT more than what I've given it - so every once in a while, I'll add a new bit to my collection for that day! LOL
I just know already that I'll love it when I do learn it. The material lab alone will keep me enthralled for years, I imagine!
But... wow... those examples are some major delicious looking kits! Fantastic!
Bryce does impressive stuff just rather slowly
if I ever get a second PC might set it chugging on some Bryce scenes one day maybe when I retire.
great stuff Wendy
While Cripeman's video is excellent for terrians, it is only good for terrains. Bryce export of meshes is very different and much more limited (I discussed this in another thread) One of the limitations is 512 normal texture size limit, another is changing a window to opaque instead of transparent (there are others but that is one example of texture changes). This is with the normal "export" function. The most "automatic" method I have found is export the mesh object in Bryce (OBJ format), import into Daz Studio, export to COLLDA, and finally import into Carrara.
However, it suffers from the limitations I mentioned. The better method I have used is to export to DFX in Bryce then go into the materials lab source editor and extract/saveout the textures. Then go into Carrara, import the DFX, and start adding the textures. It will take a bit, but you can have Bryce open to compare and grab any textures you missed the first time around. Is this what you did Wendy? Or something else?
I just did boring obj export but can try that next time.
Hya Wendy, this new one looks good
regards
http://www.daz3d.com/forums/discussion/139406/bryce-freebie-desert-temple-model-at-last#latest
This model of an imaginary Desert Temple was built in Bryce from Bryce native primitives and as such is unsuitable for any other software.
does not sound promising
ah well, worth a thought :)
Sounds like a challenge (for someone...)!