Help, trying to understand how the Orientation value of a joint works.

I try to understand how joint values work (rotation order, Center Point, End Point, Orientation) and I tried out different things.

 

I made a joint1 with the rotation order YXZ at 0/0/0 and set manually an Orientation value of 5/10/-15.

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I made a child to joint1, called joint2 with the rotation order YXZ at 0/0/0 and rotated the joint via sliders (X=5, Y=10, Z=-15).

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Now I expected, that both joint axis are aligned, but strange enough they differ slightly. I have no idea why and I'd love it when someone has an explanation.

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I'd like to understand this, because I wanted to know, which rotation order is used for the Orientation. As it is an offset around the three axis, I expected a similar result, or is the Orientation always an offset from the world axis?

I need to understand the concept to get Genesis 3 working in another software like Cinema 4D. Thanks a lot in advance.

Joint001.JPG
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joint002.JPG
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joint003.JPG
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joint005.JPG
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