Notepad hacks
WendyLuvsCatz
Posts: 38,289
OK after Kakman shared find replace ABoo 23 with ABoo 3 for fixing UV wrap
and I found find replace Filt 3 with Filt 0 changed mipmap to sampling
I decided to try another hack, replacing a replicated sphere with a cube
it was actually as simple as finding the word sphere in the lines under replicator and replacing with cube as long as both in the scene
I am not sure how easy in more complex scenes will try the people in PhilW's city next if it ever loads and saves in notepad
stay posted
Comments
well just doing the replicator all other scene items removed crashed notepad so PhilW's city may be a bit too much
not given up though
I recently got EditPad Lite, it is free and seems to handle large files well.
Is the ABoo hack still working? I thought there was a problem with it not opening the file anymore.
oh it works just needs to be ansi encoding
mine keeps defaulting to unicode
OK that makes it easier.
I was looking at trying my hand at Python to crate a script to do it a bit more automatically.
So I just need to make sure it is saves as ansi.
thanks for doing this Wendy
I am hoping a few others find more useful hacks
maybe even some to fix other incompatibility issues like Misty is doing with Genesis 3
I would love o solve the morph issues with many DAZ studio only products
more notepadding please
just got the faveral set on steep sale. lotsa tick u-ing to do
info on using a text editor to rearrange my content library order would be good
eg insert a content directory between two existing ones as they appear in carrara
can't you just drag it?
apparently not, mm I have moved them around but forgot how
We used to use text edits to change entire textures on characters in Neverwinter Nights. Someone made a wonderful app that would do the find/replace for us, since we were always looking for the same things, replacing with names we made ourselves, so we'd tell the app what to find, then replace with _____________ and hit Go!
I loved it! It could even do batches of files! ;)
used to make me loco, couldn't why things weren't showing alaphabetical order.
turned out was the infos.txt has the file order in our tabs.
doesn't seem to list folders though.
For Windows, the file to be edited is Preferences.txt (Users\User Name\Appdata\Roaming\DAZ 3D\Carrara 8.5).
I edit this file quite frequently to rearrange the order of my content (both drag and drop as well as inserting new ones).
Each Content Library section begins with AFol and ends with ShHd0.
JFYI ShHd 0 can also be ShHd 1
that's the show hidden folders option
thanks @Kakman et @Stezza,
I think last time I went looking for it it was hidden.
Must check again - thanks for the location too
Hi I posted this question here http://www.daz3d.com/forums/discussion/156256/carrara-8-5-questions#latest
I wondered if a notepad hack would do it.
I'm finding Genesis renders slower than gen 4 figures.
Any way of making Genesis actors default rendering smoothness a 1 as opposed to a 2?
Could you load a genesis character, change the rendering smoothness, and then save to the Carrara browser? It might then load with the correct default smoothness. I think you would only have the geesis morphs at the time you saved the file. Any new morph packs or character sets that you acquire after that would not load with the genesis saved to your carrara browser. I think. Not sure. Note - it takes a long time to save a genesis charatcer to the Carrara browser. Something to do with external files or internal files or....
thanks Diomede, that's a good idea!
Yes, that is correct. I think probably that once loaded, Carrara loads all the morphs too, so when it saves a Genesis figure, it also saves all the morphs that were there when loaded. So it becomes independent of your Genesis content, so it will not contain morphs and figure shapes that were added after the save. Also, the more morphs you have, the longer it will take to save each time and the more space it will take up.
Carrara basically saves all the mesh details in your scene each time you save, the only aspect of the scene which makes external references are texture maps. That is why DUF is a faster and smaller save, as it makes external references to the meshes, morphs shapes, etc
Aha, thanks for explaining that PhilW.
So I have been using Genesis and 8.5 for a few days - I was wondering how all the morphs were getting int o Genesis without being applied.
So every time I load up Genesis it will also add all the morphs I have that it can find?
Is there anyway of removing what I don't need?
thanks again
cheers
no easy way
thats why I try to save them as scene subsets in D|S to load into my Carrara scene
just save the NLA clips and shadertree balls of my modified shaders in Carrara
thanks Wendy , I am babe in the woods here :)
one workaround for geografts for creature legs and anatomicals, prevent mesh cutouts and uvs psychedelics
in the dsf file is a section called grafts, delete that section, turns the geograft into conforming clothes.
doesnt help for the wingless dragon 3 i'm afraid
safety tip to remember!
kwduwraptick
lwdmipmapstosample
It would be darned nice if they'd give us (even a limited level of) DUF save capability in Carrara, so we could save DUF changes as Studio does.
that would require a developer to look at Carrara
Very true - but don't hold your breath!
i saved aiko3 to .car file.
can't find where the morph deltas are in the file?
anatomy of a .car file
kwdMorphDeltas