Remove delta from morph gradiation
Oso3D
Posts: 15,009
You can remove parts of a figure from a morph.
Is there a way to 'feather' a vertices selection or otherwise soften the transition between 'affected by a morph' and 'not affected by a morph'?
I'm guessing no, not without pulling stuff into a model editor.
Comments
Not with the Geometry Editor option. If you export as OBJ and then load back with Morph Loader Pro you can atenuate the morph in various ways, including with a weight map (from a a DForm, or using one of the bone maps).