V4 problem in viewport

First of all, this is NOT a render.  This is the viewport using texture shaded as my display style.  This started happening since I installed  v.4.9.3.  There are the odd grey bone-like things showing through her skin and popping out the tops of her hands.  Does the same thing on her legs and feet.  It does not render this way.  Only shows up in the viewport.  M4 does the same thing.  None of the Genesis line does this.  Anyone know what this is and how do I make it go away?

V4 problem.jpg
290 x 300 - 62K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,813

    I can't see what is happening in that image - please use an unshrunk image instead.

  • jaebeajaebea Posts: 454

    So sorry!  Tried to do a screenshot but I guess it was too small.

    V4 Problem.jpg
    1200 x 840 - 306K
  • Richard HaseltineRichard Haseltine Posts: 102,813

    That looks rather like the blocks you get for a missing geometry - did you get any missing asset alerts when you loaded the scene?

  • jaebeajaebea Posts: 454

    None at all.  These are characters in an animation I have been working on for a couple of years.  M4 is showing up like this and, last night when I went to create an animation using a fresh V4.2, she came in like this too.  I haven't worked on this since fall of last year and I wasn't having any trouble with the last general release.

  • Richard HaseltineRichard Haseltine Posts: 102,813

    Do you get these on a plain nude figure?

  • jaebeajaebea Posts: 454

    I have discovered the problem.  It's the dynamic clothing rig.  All my characters are wearing some sort of dynamic cloth.  I discovered it when I brought up a genesis wearing that same pink Century Nightgown.  I started to drill down into the rigs, making each part invisible until I found the offender.  I don't know why the dynamic cloth is behaving that way but at least I know what to turn off.  Legacy characters are safe!

     

  • Richard HaseltineRichard Haseltine Posts: 102,813

    That is odd, but I'm glad you were able to figure it out.

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