Baking Textures With Shader Baker

Okay. I've tried out shader baker a few times, so I know the basics of it. I know that I can apply a shader to a given 3d model in DAZ Studio and use shader baker to create a png diffuse map based on that shader. However, there are a couple issues that I haven't worked out. First of all, I only get one image in the bake. And I'm guessing that its supposed to be some kind of composite image. So what I want to know is if there is any way to create the same maps used in a standard image (diffuse, bump, displacement, etc). Do I have to run them one at a time, or what?

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