Merging objects to one asset/product
Hello there,
I started two weeks ago with DAZ3D and Blender. I would like to ask for help with storing asset to library. I spend two days for looking for solution but without big result.
I created collar (in picture) in blender. It has two parts, one is collar and second padlock. I already moved joins of padlock, so it rotate correctly in collar holes for padlock, but my problem is how to export these two objects to one prop/asset/product.
Save as support asset always save only one object. If i try to save it as scene subset it save big part of figure (genesis 3) so file is 3MB big. I also tried to use rigging and it create bone, but it works also only for one object.
I expect I missing someting, something very easy.....
Thank you forward and sorry for my english.
Comments
You could save both as assets, then save a wearables preset to load them onto the figure. Usualy soemthing like this would be modelled asa single OBJ file and rigged as a figure (most easily by giving each part its own group, though that isn't essential).
Thank you Richard,
I will try to figure it out. I was curious how real proffesionals do it, when they want to prepare product for sale for example. But for now Im lack of knowledge, so i will go the way test-failure-test-.... :)
A store product would probably be a figure, with the lock an extra bone.