Unable to use character presets, "missing assets"
A friend of mine created a few character presets and sent them to me, but I am unable to get them to work properly. Whether I attempt to load the preset directly or apply it to a base figure, it throws back a list of missing assets--but I can outright find said "missing" assets exactly where it claims they're supposed to be in the Data folder.
/DAZ 3D/Genesis 3/Female/Morphs/DAZ 3D/Base/PBMNavel.dsf
/DAZ 3D/Genesis 3/Female/Morphs/vyktohria/Sloane/Sloane Head.dsf
/DAZ 3D/Genesis 3/Female/Morphs/DAZ 3D/Teen Josie 7/FHMJosie7Head.dsf
/DAZ 3D/Genesis 3/Female/Morphs/DAZ 3D/Teen Josie 7/CTRLJosie7.dsf
/DAZ 3D/Genesis 3/Female/Morphs/DAZ 3D/Base/PHMMouthRealismHD.dsf
I have confirmed that I'm able to load Teen Josie 7, Sloane, and even the base Genesis 3 Female with no problems whatsoever. And I made sure that DAZ's Content Manager is set up to access the correct library to find all of these things--I've done a lot of searching for possible answers in the past couple days! I'm hoping that someone can give me a little more guidance to find the source of the problem and fix it.
Comments
There should be a Data folder at the front of that path, I suspect the source was saved from a copy of DS in which the data folder, was set as a content diectory (which it shouldn't be).
I will have my friend check that out. He'd sent me a preset a few weeks ago that worked with no errors--but we DID add other paths to his Content Manager this week while trying to get some of his older saved scenes to load properly. I gather the ONLY content path should be his DAZ Library folder?
Multiple directories is fine, but they shouldn't be nested (a folder selected that is inside another selected folder - which is what I suspect happened here) and they should be the folder that holds the Runtime and/or Data folder.
It would appear that this is what happened. He removed the paths we'd added from Content Manager, re-saved the character presets, shuttled them along, and I had no problem loading them! THANK YOU :) (Now to try to figure out why some clothes seem to "stick" to the arms of G3M when they're close to the body!)
Sticking, if you mean what I think, is probably down to a smoothing modifier with collision on - if you select teh clothign and look in the Parameters pane you should see a Mesh Smoothing group, you can either turn it off entirely (or simply remove it from Edit>Figure>Geometry) or you can set the collision target to None. Of course that may leave you with poke-through, using a Push Modifer may help with that (and you can aply a weight map to control where the Push Modifier applies).
YOU ARE A WIZARD. Thank you thank you thank you! I'm only just getting into using Studio 4+ and Genesis/2/3 within the past month, after having been on Studio 3 and Victoria/Michael 4 (because, frankly, my computer was a lurching zombie and I've finally upgraded to a system that isn't mumbling "byyyyyytessss"), so I've got quite a lot of learning to do, and you've just helped me IMMENSELY :D
Glad to have helped.