Tiling / Offcet problems in DAZ 4.5.1.56 pro

HeraHera Posts: 1,957

Hello!

I've often been working with tiling and offset to save memory and be able to use smaller texture maps across large surfaces with repetitive patterns (like tiled floors and so on)

Now, after upgrading to DAZ 4.5.1.56, I've find that the tiling and offset when rendering isn't the same as what's shown in the camera when just watching trough it, while posing and texturing. So to get the textures aligned correctly I often have to spot render and trial and error to get the textures aligned correctly, and that takes quite a lot of time.

Now I wonder if there's any chance to get the tiling to look just like it does in the camera as in the finished rendering.

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    It's a known issue that already has a fix, but not yet released...it's in the 4.5.1.59 beta.

    There is a work around...don't use fractional tiling, use whole, integer values only. (4.0 as opposed to 4.1)..;.

  • HeraHera Posts: 1,957
    edited December 1969

    Thanks for the tips, I'll remember that 'till the fix is around.
    Usually I just tend to drag those pulleys intil I get the design I want...

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