Animation: Convert gen4 animation to genesis?

TheKDTheKD Posts: 2,691
edited December 1969 in Daz Studio Discussion

I am almost positive it can be done, I been googling around for around two hours, yet to find out how. Specifically, I have V4 animated poses, in cr2 format, how can I convert it to a aniblock for genesis? Forum search sucks by the way, but we all knew that already I am sure :D

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    TheKD said:
    I am almost positive it can be done, I been googling around for around two hours, yet to find out how. Specifically, I have V4 animated poses, in cr2 format, how can I convert it to a aniblock for genesis? Forum search sucks by the way, but we all knew that already I am sure :D

    Try saving as BVH - then import on to Genesis
    If you have the lite version of aniMate you can't save a aniBlock
    if you have the full version - goto aniMate timeline ( right click in the gray ) then pick save as aniBlock

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Only issue with BVH files and Genesis at the moment is the feet. They'll need some manual fixing to look right, otherwise it'll look like your character is bouncing on her heels with her toes pointed skywards.

  • bighbigh Posts: 8,147
    edited December 1969

    Only issue with BVH files and Genesis at the moment is the feet. They'll need some manual fixing to look right, otherwise it'll look like your character is bouncing on her heels with her toes pointed skywards.

    easy to fix

  • dan.shivedan.shive Posts: 0
    edited December 1969

    There's posemaster, though I don't think the results are animation blocks. You can make animated poses for Genesis using it, however, by adding Keyframes to key moments in the Gen4 animated character on the timeline and transferring the animation to Genesis. You can also just convert all the frames of an aniblock to keyframes, but I've found that making EVERY frame a keyframe and transferring it to Genesis can result in moments of shaky movement. It's likely better to find what would be genuine keyframes and just make those keyframes in the timeline before transferring.

    Posermaster - http://www.daz3d.com/posemaster-for-daz-studio

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    bigh said:
    Only issue with BVH files and Genesis at the moment is the feet. They'll need some manual fixing to look right, otherwise it'll look like your character is bouncing on her heels with her toes pointed skywards.

    easy to fixEasy yes, but it can be time consuming if it's a long animation.

  • bighbigh Posts: 8,147
    edited December 1969

    bigh said:
    Only issue with BVH files and Genesis at the moment is the feet. They'll need some manual fixing to look right, otherwise it'll look like your character is bouncing on her heels with her toes pointed skywards.

    easy to fix

    Easy yes, but it can be time consuming if it's a long animation.

    you just have to add a sub track with the fix and that will do it for the whole animation .
    and you are done .

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited January 2013

    Go Figure posted a link to the fix, and it is here:
    http://gofigure3d.com/Amm/Genesis-Offset.zip

    This is the thread that it is from:
    http://www.daz3d.com/forums/discussion/8256/

    Post edited by JimmyC_2009 on
  • Arnold CArnold C Posts: 740
    edited January 2013

    Go Figure posted a link to the fix, and it is here:
    http://gofigure3d.com/Amm/Genesis-Offset.zip

    This is the thread that it is from:
    http://www.daz3d.com/forums/discussion/8256/

    Problem with the GoFigure Offset fix is, it only fixes the feet which makes Genesis still do the "John Wayne Walk". There are some additionally differences between the Genesis and Victoria 4 zero poses, the shoulders, forearms, thighs and shins are differently positioned, too. Which can be more ore less mess up the whole animation, depending on the aniBlock or animated pose you use.

    There’s a “Pose Adjust Script” created by DavidGB available at “shareCG” (http://www.sharecg.com/v/60135/related/21/DAZ-Studio/Genesis-V4-pose-adjust-script) which adjusts the zero pose of Genesis to that of Victoria 4. Although it's creator mentiones that it isn't 100% accurate it works nicely on any GoFigure aniBlock and animated pose I own. For both Vicky and Mike 4.

    With that you’re able to create a new aniBlock to be used in a Sub-Track to correct the posing value differences between Genesis and V4/M4 in aniMate 2. (Originally posted in this thread: http://www.daz3d.com/forums/viewreply/209172/ )

    @TheKD
    If you own the full version of aniMate2, creating an aniBlock out of a animated pose is simple:
    inject the animated pose into the Genesis figure, go to the aniMate2 tab, do a rightclick on it and choose "Create aniBlock From Studio Keyframes". An "unnamed" new aniBlock will appear which can be renamed and saved as a new aniBlock.

    If you want to use a pose modifiction to your chosen aniBlock, working with multiple subtracks sometimes can mess up things and you don't get the result you aimed for.

    If you use the above "Pose Adjust Script" by DavidGB (converted to an aniBlock) in combination with an original aniBlock you can "meld them together":
    - load the original aniBlock, then create a subtrack and drop the "Pose Adjust" aniBlock in it.
    - rightclick on the anMate2 tab and choose "Bake To Studio Keyframes".
    - remove the original aniBlock from the track and also remove the subtrack.
    - rightclick the aniMate2 tab again and now choose "Create aniBlock From Studio Keyframes".
    - name and save the newly created aniBlock which is a combination of the original and the pose adjust aniBlock.
    If you now load your aniBlock you can use another one on a subtrack without messing things up too badly.

    It's a bit of a shame that GoFigure's approach to make their products usable on the "Award Winning" Genesis figure is a that minimalistic one if you look at how long Genesis is now "in service" and when GoFigure released their last product (prior to keyMate and graphMate).

    Post edited by Arnold C on
  • Arnold CArnold C Posts: 740
    edited December 1969

    With Davids kind permission I distributed the pose adjustment aniBlock I made out of his very useful script on shareCG for those who doesn't own the full version of aniMate2 and can't convert it themselves:

    http://www.sharecg.com/v/67223/browse/21/DAZ-Studio/Genesis-Pose-Adjust-aniBlock

  • babel25babel25 Posts: 54
    edited December 1969

    Foot fix.

    If you have shoes on your Genesis figure here’s a workaround without having to purchase animate2.

    You can’t bend the shoe parent node but open it up and down the hierarchy in the scene tab you can bend the foot, toes and big toe sub-nodes of the shoe object (about 20, 60, 60 degrees respectively I think and you have to do all 3). This will shift it from the foot position of the genesis figure but retain the animation. The Genesis feet will poke through so select those and click the eye icon to make them invisible.

Sign In or Register to comment.