how to locate .mtl file of product bought in Daz Studio

I recently purchased a Michael 4 muscles maps and the M4 starter bundle. I forwarded that to my developer to work with and he is importing the model into Unity. However, he tells me he needs the .mtl files and he does not know where to locate them from. I don't much about Daz so I am pretty much forwarding this as he explained it to me. He also provided some screenshots.

https://www.dropbox.com/s/v50jjuwp9awdn2t/Screen%20Shot%202017-03-27%20at%2011.31.18.png?dl=0

https://www.dropbox.com/s/v02jpb6qb6modk8/Screen%20Shot%202017-03-27%20at%2011.30.58.png?dl=0

https://www.dropbox.com/s/ccmz8xws57kr5df/Screen%20Shot%202017-03-27%20at%2011.31.01.png?dl=0

https://www.dropbox.com/s/h7i2qdd0ha3p6u1/Screen%20Shot%202017-03-27%20at%2011.31.03.png?dl=0

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    Was the puchase made as a company by which both you and the developer are employed? If you purchased as an individual you aren't licensed to give a copy to the developer.

    Assuming the license is correct, the figure doesn't have a literal mtl file - one coudl be genrated by exporting from Daz Studio (or Poser) but mtl doesn't aupport all options (at the very elast any transparency maps, such as the lashes, would need to be reapplied). The issues in the screenshots look like applying the wrong maps - the model uses diffrent maps for different parts - head, torso, limbs, mouth, eyes - each of which uses the full UV space (like a UDIM, though they are not offset by units along the u axis).

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