How I can put Ligths on a Car in DAZ?

Comments

  • Richard HaseltineRichard Haseltine Posts: 97,148
    edited December 1969

    You need to cheat - in this case, either modify the render in an image editor or use one or more planes or spheres with low opacity and translucence (requires either uberSurface or using ShaderMixer) to catch the light

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Or use Omnifreakers uberarealight and convert the surface into a light source. Or you could simply put two spotlights at the location of the lights and set them to full ambient.

  • VenerisVeneris Posts: 115
    edited December 1969

    I understand the point of both but I do not know how to get there, mine is the animation. Is there any tutorial out there even close to what I need?

    I want to get to this https://www.youtube.com/watch?v=dDxaU348qrc

  • VenerisVeneris Posts: 115
    edited January 2013

    Thank you very much, I finally I did.

    Photos: http://imgbox.com/g/BJCOZRIjDG

    I did not have to cheat or do anything complicated. I only used it several points lights and two spots lights.

    Post edited by Veneris on
  • wancowwancow Posts: 2,708
    edited December 1969

    I've found point lights to be very useful in these instances. Do not discount UberArea Lights, though. You can use them in concert for good results.

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