Exporting FBX with new UV set
johann.hesters_2e9dd0ece9
Posts: 342
Hello!
I have created a new UV set for G3.
I have loaded it using Figure->Geometry->Load UV Set.
Now I can select it in the Surfaces tab:
However, when I export my model as an FBX, it still uses the "Base Female" UV set.
Can anybody tell me how to tell DAZ that I want to use the "newuvs1" UVs?
Or if there is a way to make DAZ permantely use my UVs / bake the UVs, I would also be happy.
I have tried this solution:
http://docs.daz3d.com/doku.php/public/publishing/uv_update_replace/start
However, when I load my .DSF file (630 kb), the scene is empty, so I guess it doesn't really work for some reason.
Can anybody help?
Thank you!
Comments
you need to save it selected as a new uv set under support asset
or maybeyou can use the obj in your target program
in iClone 3Dxchange for example there is a replace mesh option where you can change UV
I am certain other programs that import FBX have a similar feature