Problem with morph loader pro

I use Mudbox to export Genesis 3 and do some sculpting and then import it back in to Daz using morph loader pro. I've never really had much of a problem with teeth (although I know it can be a problem if your morph is too extreme) however, I have noticed on my current character that the teeth are being greatly affected. I decided to try exporting the Genesis 3 (base resolution, subdivision 0) into Mudbox, making no changes at all and then importing it back in to Daz and guess what is happening? The teeth moved! This makes morph loader pro useless and, by extension, Mudbox useless for my purposes. Does anyone know what's going on here? Thanks!

before.PNG
230 x 184 - 95K
after.PNG
203 x 168 - 79K

Comments

  • Disregard. I think it has to do with dialing off mouth realism hd before exporting.

  • Richard HaseltineRichard Haseltine Posts: 100,810

    Yes, you need to make sure that morphs are zeroed (or you can use the Reverse Deformations option in Morph Loader Pro, which may be a way to salvage your work here).

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