Low Ponytail G3F Hair
Xenomorphine
Posts: 2,421
There are several ponytail hair products where it features high up on the head, but I'd really like one which is lower down near the base of the skull for a more practical arrangement. It would be more useful for military characters who might need to look like they can wear a helmet.
For instance, worn by Kari Wuhrer in 'Eight Legged Freaks':
http://www.famousfix.com/post/eight-legged-freaks-14476013?view=large
The last time I saw one it was made for the Genesis era of figures (created for males, but because Genesis was unisex, required no changes for females):
https://www.daz3d.com/wagner-hair-for-m5
Another version was issued for G2, but only G2M, not females:
Comments
I'm all in favour of new "tail" hairstyles, especially twin-tails, but here is a list of existing low single tails and braid hairs that might be of use... just search (here and elsewhere) for ponytail or tail and you'll get lots of hits. Many are not for G3f but surely autofit will do a fine job.
Side Tail Hair
Melinda Hair
Legacie Hair for Genesis 2 Female(s), Genesis 3 Female(s) and Victoria 4
Elite Ponytail for Genesis 2 Female(s)
Victoria 5 Elite Ponytail Hair
Ancient Combat Ponytail Add-on Pack [lol.. "combat ponytail"... do you spin around and blind the opponent with a swish to the eyes?]
Aoife Hair 2
Orianne Hair
Cuffed Tail
Barbarian Hair
Sporty ponytail
Hana Hair for Genesis 3 Female(s)
Romantic Tail Hair for V4 and G1
Hr-175
Hr-153
Hr-127
Hr-113
Hr-107
Hr-098
Hr-092
Hr-091
Hr-090....and so on
Autofit is just about worthless for anything that has rigging beyond the figure's - like the posing bones any decent ponytail will have.
This may be more trouble than its worth, but what if PAs began including a "tied-back" morph with loose, long-hair models?
Hehe, maybe the note of irony in my comment did not come across strongly enough ;)
I doubt this will happen soon; with current mesh handling technology that would mean the PA needing to do two hair figures in practice, one for each style. Until the time when hair is made of actual strands of mesh, it will not be realistic to expect stylable hair figures.
I know very little about modeling, however, I saw a product in the store today that seems to come close to what I envision. Dolly Changeable Hair for Genesis 3 Female(s) seems to morph long hair into a tight bun. That should require a lot more rigging than my suggestion. By tied-back, I'm seeing "All Back" (which is currently done) then a "Pinch All" at a given point (likely at or slightly above the shoulders). A smart-prop ribbon or band can be added.
I would be wary of getting Genesis 3 hair for Genesis 2 characters.
I've run into problems auto-fitting Genesis 3 hair to Genesis 2. Some of the preset styles didn't work, so it made all the styles visible, making the hair look like a jumbled mess. It would not let me hide parts of the hair that were supposed to be invisible.
btw, the hair preset styles worked if the hair wasn't auto-fitted. So, I'm guessing autofit mangled/broke the preset style bindings for Genesis 2 characters.
If the hair has custom bones, they tend to get lost when autofitting.
The answer is not to autofit, but to parent the hair to the head instead. What I tend to do is this:
I still autofit when I can, for convenience, but with the parenting approach at my disposal there's no need to worry about whether a particular hair was made for a particular model. With the products that are out there for producing iray materials for existing hairs (the best I've found is by outoftouch on Rendo) a lot of older products are given a new lease of life.
@Etrigan. I don't think the tail is morphing into a bun, but rather the tail is replaced by a bun. This is a halfway example as I described; one main hair for the head with two (some hair figures have even more than two) alternative attachments, such as a tail and a bun. Once the tail/bun is in place several morphs can be applied to change it's shape etc.
@chris. I also frequently opt for just parenting the hair to the figure. This solves all sorts of problems caused by autofit, including scaling. Often PAs don't bother to put a head size morph on to their hair or include a Scale dial. The only downside is that hair that has built in morphs that are parented to the head/neck of the figure will not work and so long hair does not auto adjust to the figure movement. On the whole this is not such a big deal, especially since the auto adjustment often does not work very well anyway.