feet poke through shoes, need help fixing this...

Feet on all my models will poke through nearly every shoe item I own. I need help fixing this:

specific example: OOT Open Toe Pumps for G3F on Victoria 7; the open toe portion is fine, but two toes stick out the inside of the shoe just behind the cut out toe of the shoe. 

I have tried the following:  turning off auto fit - shoes end up someplace other than the feet.  Increasing the number of fit iterations to a high number and waiting... zero change

changing V7 foot size. auto fit follows the change so the problem remains, with auto fit off - bye bye shoes.

With this type of shoe, turning off V7's toes won't work because you are supposed to see the toes in an open toe shoe! 

NOTE: the above is just ONE EXAMPLE of a problem I have with most shoes in my runtime, it is not OOT's fault.  It is some trick I don't understand how to accompllish.

thanks

Comments

  • ToborTobor Posts: 2,300

    Many of the better shoes -- and you'd think this would include any from OOT -- should have a fit morph. It may be a preset, shown as an icon somewhere with the shoe asset (sometimes in a Pose subfolder), or it may be a dial you have to locate.

    Beyond that, G3F supports some toe morphs for scrunching things up. You need to fiddle to find the right combinations. I don't recall if these come with the free base, or if you have to get the body morphs package. The body and head morphs add-ons are worth it, for this and other reasons.

    Finally, some shoes themselves have additional morphs, though you'd think shoes for G3F would not need these if you haven't changed anything in the shape of the model. I assume you've clicked on the asset in the Scene tab and looked. 

  • ToborTobor Posts: 2,300

    Forgot to mention you can also try adding a Smoothing Modifier, and letting D|S calculate the smoothing to fit the shoe around any geometry. The option is under Edit>Figure>Geometry. You may have to dial up the number of collision and/or smoothing iterations to get things right.

  • TooncesToonces Posts: 919

    I think SY did a video on how to get any shoes to fit. She also posted here: http://sickleyield.deviantart.com/art/A-Reminder-on-Autofitting-Shoes-to-Genesis-2-or-3-412985230

    For minor poke thru, I agree, smoothing mod generally does the trick.

  • FishtalesFishtales Posts: 6,119

    Go to the scene tab, find the feet and hide the toes with the eye icon.

  • nicsttnicstt Posts: 11,715

    Post work is sometimes the easiest way of fixing this. What fishtales said is also one of my preferred methods; the third is I spot render the area in a new window with the whole foot turned off - depends what works and doesn't affecting shading and shadows.

  • thrain9thrain9 Posts: 103

    Thank you all for the help.  There is always a way, just not ONE way.  Three years in and I still feel like a noob.  Sickleyield's method seems most like what I would want to do, but I will need to spend some time learning this method.  I never considered post work, and I have PS Elements.  enlightened

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited April 2017

    If the other methods fail or don't give the results you're looking for, you can always add a D-former magnet to the toes or feet. Though to be honest it can be quite a pain to get the spherical field in the right place and at the right scale. It would be so much easier if someone created a plugin to allow interactive mesh manipulation via brushes. You could then just gently brush the toe/foot a little smaller in the area you want, or expand the shoe at the location you want.

    It would be such a useful tool... why has no one made this yet?

    Post edited by IsaacNewton on
  • nicsttnicstt Posts: 11,715
    thrain9 said:

    Thank you all for the help.  There is always a way, just not ONE way.  Three years in and I still feel like a noob.  Sickleyield's method seems most like what I would want to do, but I will need to spend some time learning this method.  I never considered post work, and I have PS Elements.  enlightened

    Learning never stops. I came to Daz as a Blender user, and it was so different, in many respects it was almost like being completely new.

  • ToborTobor Posts: 2,300

    Well, I think I'd start by finding out why shoes intended for G3F don't properly fit even V7. I understand that some characters are morphed so out of shape that clothes, especially heels, don't fit properly. But most any shoe you buy from an experienced vendor like OOT really should fit.

    Here's what I'd do:

    1. Test the shoes with G3F -- no character applied. Do they fit? 

    2. Now try the base V7, no other morphs. Just turn the body shape dial to 100%, and no other morph dials. Do they fit?

    If the answer to #1 is no, I'd contact the vendor or marketplace. G3F shoes should definitely fit G3F. If the answer to #2 is no, then it's a shame that the shoes won't fit the most popular G3F-based character. I'd still contact the vendor and inquire. Perhaps it was an oversight in not supporting the V7 body morph shapes.

    Of the above suggestions, of course hiding the toes won't help as you said these are open-toed shoes. It doesn't always help with closed-toed heels, as the toe geometry is often a larger than what fits into the shoe. Your character looks like she's wearing a prosthetic.

    There was a product for, I think, V4 called XAway that would sometimes work in these instances. I'm not sure if it's available for G3F. If you have it, or can get it, and you have GenX with the G2/G3 addons, you might try converting the morphs. What they do is shrink the geometry in a way that's not auto-followed. The shoes stay the same size and shape.

     

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