Constraining Rigidbody or object to Spline
Wojtko
Posts: 82
Hello,
Is there the possibility of following an object in a rail (spline).
So when I want to move it can not get out of the way of the rail.
Attention, I do not speak of animation but of constraint of movement.
Capture d’écran 2017-04-14 à 12.21.46.png
993 x 994 - 138K
Comments
If the rail is circular you can do that by moving the item's centrepoint to the middle of the circle and just use the Y-rotation. For an arbitrary path, however, I don't think there's a way to do that precisely - straights and arcs might be doable, at least for a limited number, by offsetting the centrepoint by a ling to a master control linked to the translation but that would be very complex to set-up (at best).
Thank you Richard for this answer.
I have found this, but I have not yet tried it, I wonder if this could serve.
https://sites.google.com/site/mcasualsdazscripts2/mcjcolliderds45
Patrick
Hi Richard, I know I stumbled across how to change an object's center point a while back but I can't seem to locate that thread. Would you please refresh my memory on how to do it?
The centre point can be edited with the Joint Editor tool - that's its default action.
Thank you
I also realized I could do the equivalent to a "freeze transform" by repositioning an object then exporting it as an .obj and then reimporting it into Daz Studio so now I'm set.