Bulk convert figure to prop
Hi guys,
I have 2 scenes with 25 characters each (because 1 scene with 50 characters got very klunky). Each character has 3 pieces of clothing, each one figures themselves so that the collision technology can solve for different body shapes and sizes and different poses.
But it is a real overhead and I need to convert these 50 characters-and-clothing into 3000 characters to populate a large auditorium.
I will be "instancing" the 50 characters to make the 3000. But before that, to cut down the klunk, I'd hoped to convert various iterations and poses of the characters into props and maybe even heavily decimate them [for some scenes, they are distant but for some an individual may be up close - so decimation makes sence for some shots].
The "Joint Editor/Edit/Convert Figure to Prop" appears to only work on one figure at a time. [And there appears to be a bug that if you convert the root figure then the clothing figures are deleted - oh my!].
Does anyone have any hints or tips on how to do multi-conversions and how to schedule the process so the clothes convert before the figure so as to avoid unwanted nakedness?
Many thinks in advance for any suggestions or solutions.
Cheers,
Lx
Comments
may be this is what you need
https://www.daz3d.com/lorenzo-and-loretta-bundle
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/nodes/convert_figure_to_props/start
Brilliant thanks Padone and Chohole. The script worked fine on one character+clothes. FWIW, appears to work on only one figure at a time - tried several variants to see what happens, but only works on one of the selected figures. Not a big issue, just needs multiple runs. Lorenzo-and-Loretta look like they will also be useful but I think I'm going to need some fully articulated figures as well (eg posing fingering on a flute and other musicianship). Will experiement - but thanks both again. Multiple paths forward! Cheers, Lx
The script is a sample... The whole point is to show how it is done... It can be modified to iterate over all selected nodes/figures and do the same thing that it is doing to one, to each.
Thanks Cris - given my skill levels, I'll probably stick to one-by-one. Hada