Res Mortifera Problem

When trying to bend a part of the figures body it jumps back into a zeroed position. By doing this it doesn't bend in real time. The part will bend but you don't see the result till after it snaps back into place. Anyone else having this problem?

Comments

  • When trying to bend a part of the figures body it jumps back into a zeroed position. By doing this it doesn't bend in real time. The part will bend but you don't see the result till after it snaps back into place. Anyone else having this problem?

    I've seen it happen before with different figures. There are settings that will help but I can't remember off hand what they are.

  • Go to Window panes tabs under draw settings and change them to this and see if that helps any.

    Manipulation DrawStyle = Use Current (off)

    Subdivision Updates = Continuous

    Manipulation Binding = Full

  • That did it thanks Josh your the man. By the way this is a very cool figure the texture is incredible. Renders really nice

  • Not my figure but I agree it is pretty cool.

    Glad that worked :)

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited April 2017

    Go to Window panes tabs under draw settings and change them to this and see if that helps any.

    Manipulation DrawStyle = Use Current (off)

    Subdivision Updates = Continuous

    Manipulation Binding = Full

    Wow Josh you know more about DS than me !

    Thanks for stepping in !!!

    Post edited by Midnight_stories on
  • Go to Window panes tabs under draw settings and change them to this and see if that helps any.

    Manipulation DrawStyle = Use Current (off)

    Subdivision Updates = Continuous

    Manipulation Binding = Full

    Wow Josh you know more about DS than me !

    Thanks for stepping !!!

    Ha, you can thank mattymanx actually. He figured that out when Centaur was in PA development.

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