Mask and Multipass Render Toolbox Issue
Stretch65
Posts: 166
Hi,
Recently I've been trying out the "Mask and Multipass Render Toolbox" (created by DraagonStorm), and I've encountered a minor problem. The script allows the user to create separate renders for each light in a scene. The only problem is that when I have a Genesis 2 Female in the scene, her eyes are rendered as pure white (see attached example). Now my render settings are at the default; the G2F figure has the default 3Delight materials; and I'm using Daz Studio v4.9 . So at the moment I don't understand why I'm getting the white eyes. Has anyone else encountered this? Is there a solution?
Render.png
885 x 877 - 481K
Comments
Are you rendering in 3Delight?
Yes.
If you select the eyes in the Surface pane, what shader does it show in the upper left?
The EyeReflection shader is Daz Studio Default. It hasn't changed. If I render the figure manually the eyes look fine.