* Solved* Estimating memory footprint of an object?

TotteTotte Posts: 13,979

I'm trying to figure out a way to estimate the memory footprint of an object in the scene. 
- Sizes of image maps used, but only for the firtst object using those maps, any new objects will use the same maps AFAIK.

- Dive through DzObject -> DzVertexMesh and grab getNumVertrices() would give an idea of how many vertrices, but anyone having a rough idea of how that translates to memory footprint?

 

 

Post edited by Totte on

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