Getting iSource textures to work
I got the iSource Wood Textures a little over a month ago, and I'm just now trying to get them to work. And I can't figure out how to make them go.
I eventually found them hidding in General instead of in Textures or Shaders. They're then divided into 7 folders. AO, DIFF, DISP, GLOSS, HEIGHT, NORM, ROUGH. I did some searching here and saw that others also got frustrated by these things, but none of the advice fully matched up.
I want to turn these things into shaders that I can click on and my surface now looks like wood.
So I've got a testing sphere with Iray Uber on it and everything else reset. Here's my guess on how to map things:
ROUGH => Diffuse Roughness
NORM => Normal Map
HEIGHT => (nothing)
GLOSS => (too many things)
DISP => Displacement Strength
DIFF => Base Color
AO => (nothing)
And what should all the other numbers and shades be set at? And once I've got everything assigned, how do I turn it into a shader?
Comments
they are not from what I gather
(do not own them)
meant to be shaders
but rather resources to create textures for items or use in shaders, how you use them is open to your skills, if using on a sellable item you modelled it would usually be baked to the UV template, that is only within the boundaries of the UV not a square texture that can be easily reused by others, this can be done in an imaging photoediting program or some modellers.
In a shader you would want to try out what works basically and selling/redistribution of the shader cannot include the textures just reference them so the end user needs to own them too.
You would save it as a shader preset and a material preset I imagine.
This is how I usually map them:
ROUGH => Gloss Roughness with Gloss Weight at 1 (definitely Gloss roughness, not Diffuse roughness)
NORM => Normal Map
HEIGHT => optional Bump
GLOSS => Reflectivity
DISP => Displacement Strength
DIFF => Base Color
AO => optional Top Coat Weight