Carrara, Eye Mapping Problem..
tnehsdl78_33c8082c4c
Posts: 18
Hello, I'm here live in Korea, and I'm South Korean.
So do not speak English well, please do your patience.
Almost model-mapping task. But in EyeSurface_1 Shader
Please tell me, Where the part should be mapped?
Color Tab? or Alpha Tab? Thank you.
capture_08022013_013211.jpg
1280 x 994 - 1M
Post edited by tnehsdl78_33c8082c4c on
Comments
The "eye surface" should be "transparent"
with No Diffuse COLOUR, or texture map
No Alpha channel.
Set the Transparency to a "Value (0 to 100)" and set that to 100%
set the Refraction to (index of refraction) and select Water, from the list.
Thank you for your help 3DAGE.
But It did not work. What's the problem?
Hi PEGACON :)
I'm not sure what the problem is,..
By changing the "eye Surface" shader to transparent,. it's now invisible,. but it will reflect the objects in the scene, and refract the light passing through it,
The eye surface is different from the other "Eye" shaders,. such as the Iris (Main colour), the Pupil (the dark centre opening), the Sclera (the eye white).
So,. I'm not sure what part of the eye you're trying to change, or what problem it's causing.
Thank you for your help. 3DAGE.