Genesis poses and different Genesis shapes

srieschsriesch Posts: 4,241
edited December 1969 in Daz Studio Discussion

How much cross-compatibility is there, if any, between poses for different Genesis shapes, or do I just have to try each pose individually and decide for myself? Also, how do I know which poses are for which shape if they aren't specifically identified beyond being Genesis?

I'm coming from the world of V3 and M3, where I just had V3 and M3 poses and I'm done. With Genesis, it appears I have Genesis, G (which I assume is also the basic Genesis?), BasicFamale, BasicMale, BasicChild, V5 (maybe V5 supermodel too?), M5, shapes such as Gabi, Tori, Benjamin and James.

I haven't yet looked at clothing from V3, M3, V4 and M4 autofit to Genesis and how that might relate to genesis poses if at all.

Presumably some dramatically different shapes like the Genesis Troll are probably going to want their own pose sets, but should I be keeping separate pose sets for EVERY shape, or allowing some mixing?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    As far as I know, all poses made for Genesis should work on any morph of Genesis. The problem would be Child poses not looking so good on say The Freak, because of the size difference, but then, the same would apply to textures as well (stretching)

    Since the Poses affect the bones, and they all have the same bones, I don't see why it wouldn't work, depending on other fasctors of course as alluded to above. Poses for Gen 4 and Gen3 would have different problems, because they have a different bone structure, although V4 pose seem to work very well on the base Genesis (except for the feet)

  • wancowwancow Posts: 2,708
    edited December 1969

    I have so many morphs I can't count them all. My experience is similar to JimmyC's, they all work, and the good ones work very, very well with other morphs of similar quality. I highly recommend Thorne's morphs for Genesis at DAZ and the DieTrying morphs at ShareCG.

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Poses for one Genesis shape will work on another Genesis shape but adjustments will be required due to each shape is a different height and build.

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    Each character morph (gen4 shapes, V5,M5 etc) from DAZ comes with it's own joint settings to allow Genesis to bend well even when morphed, unless they have changed things since the last time I helped one of my friends, then most poses will need some adjustment, one example is the basic female poses that come with DS4, when you use some of them on the V4 shape the feet tend to merge into each other.

  • KhoryKhory Posts: 3,854
    edited December 1969

    The biggest issues tend to be when you use some poses on a different sex or with a shape that has a large proportion change. In other words..boobs get in the way on male poses sometimes and the accounting for them can skew the look of a pose on a male. Differences in scale and proportion can cause minor intersections or gapping as well. But, yes, most poses can used with success with only minor modifications on a different shape.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Khory said:
    But, yes, most poses can used with success with only minor modifications on a different shape.

    Heck, I'm not sure if I ever actually use any pose, except maybe for test renders, straight out of the box, without some tweaking...so I don't see it as a problem at all. I consider most ready made poses as a shortcut to get to the end result, not the end result itself.

  • KhoryKhory Posts: 3,854
    edited December 1969

    Heck, I’m not sure if I ever actually use any pose, except maybe for test renders, straight out of the box, without some tweaking

    I tend to be the same way but I am fairly sure there is a like number of people who just want them to work "out of the box".

  • srieschsriesch Posts: 4,241
    edited December 1969

    Thanks for the info!

    Sometimes a pose is right for me, usually I have to change it. I just wanted to make sure I wasn't giving myself extra work by trying to apply poses that would distort the figure. Sounds like I'll have to be careful, but won't actually have to go so far as keeping a huge number of separate pose sets.

  • BWSmanBWSman Posts: 0
    edited December 1969

    The only issue I've found is with the gorilla poses. For some reason they also apply the gorilla shape as well.

  • almahiedraalmahiedra Posts: 1,351
    edited February 2013

    I use posemaster to work with Gen4 poses. Also there is a version for Gen3 people. It's is suposed this have a batch conversion.

    http://www.daz3d.com/posemaster-for-daz-studio
    http://www.daz3d.com/posemaster-people-pack

    Next, I use powerpose with genesis templete to fix the pose if it's necessary.

    http://www.sharecg.com/v/66074/browse/9/Plug-in/Genesis-Template-for-PowerPose

    Post edited by almahiedra on
  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    gilikshe said:
    I use posemaster to work with Gen4 poses. Also there is a version for Gen3 people. It's is suposed this have a batch conversion.

    http://www.daz3d.com/posemaster-for-daz-studio
    http://www.daz3d.com/posemaster-people-pack

    Next, I use powerpose with genesis templete to fix the pose if it's necessary.

    http://www.sharecg.com/v/66074/browse/9/Plug-in/Genesis-Template-for-PowerPose

    I just started really trying to work with Posemaster. It has a great tutorial, and I think that the batch conversion process is great. However, I am having lots of problems with poses converted from Gen 4 to Genesis, especially with the feet, which almost always have strange bends.

    Does that power pose template help with those kinds of issues? The whole reason I invested in Posemaster was to easily convert Gen 4 poses to Genesis. I'm ok with needing to make a few minor adjustments, but it seems strange that many poses are as off as they are, for me.

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Alright I just found out about this fix with the feet issue...

    http://forumarchive.daz3d.com/viewtopic.php?t=170864

    Has anyone else had the problem I have described with Posemaster, and did this fix do the trick?

    Thanks!

  • BWSmanBWSman Posts: 0
    edited December 1969

    That is a common problem when applying a Gen 4 pose to Genesis manually as well. It has to do with how the Gen 4 feet are posed. They are pointed downward whereas the Genesis are "flatfooted".

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    BWSman said:
    The only issue I've found is with the gorilla poses. For some reason they also apply the gorilla shape as well.
    This should be bug reported. It is not supposed to do that. In the mean time you can hold down CTRL when loading the pose and tell it to ignore morphs.
  • BWSmanBWSman Posts: 0
    edited December 1969

    I don't know if the gorilla has been updated or not. The version I have has .dsa pose files & it's easy enough to edit them. But I will file a bug report in any case.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Thanks! I don't have the Gorilla poses so I can't test. :)

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    BWSman said:
    That is a common problem when applying a Gen 4 pose to Genesis manually as well. It has to do with how the Gen 4 feet are posed. They are pointed downward whereas the Genesis are "flatfooted".

    Right...still seems strange that PoseMaster doesn't take that into account. Oh well.

    I'm going to try the fix tonight with some poses I converted to Genesis and see how well everything turns out.

  • BWSmanBWSman Posts: 0
    edited December 1969

    adamr001 said:
    Thanks! I don't have the Gorilla poses so I can't test. :)

    Silly question; but what's the URL for the bug report? :red:

  • srieschsriesch Posts: 4,241
    edited February 2013

    BWSman said:
    adamr001 said:
    Thanks! I don't have the Gorilla poses so I can't test. :)

    Silly question; but what's the URL for the bug report? :red:
    https://bugs.daz3d.com/main_page.php


    Ask us if you have any questions about the process of creating a bug report too!

    Post edited by sriesch on
  • creativemodelsbecreativemodelsbe Posts: 0
    edited December 1969

    is daz working on new pose system that will solve problems where feet or arms, fingers tend to merge into each other?

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
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