Looking for a Long Tail
TraceSL
Posts: 528
Looking for a long tail, like Dragelle and Demonara but would like to see a tail twice the lenght for better posing.
Comments
It's pretty easy to increase the length of a tail, etc. using one or more of the scaling parameters, depending on the product. You may need to 'show hidden parameters' in order to see/utilize the separate x, y, and z scalars. If the tail has mulitple subdivisions, you can fine tune the scaling/scale each section individually. The demon tail included in the Succubus Add-Ons (and the G3 Version/Dark Fantasy Add-Ons) has over a dozen sections(!).
I'm not acquainted with the product you mentioned, but I'd think you should be able scale the tail length fairly easily (similar to how you can adjust the scale of other limbs using the hidden parameters). I don't know how many joints/sections the tail in that product has. The product description only mentions morphs, not joints/sections. Hopefully someone else with that product can clarify this.
If you need to scale more than what the scaling parameter provides for, you can increase the range by clicking on the gear to the upper right of the parameter slider. I'm in the middle of a render at the moment so I don't have all of the 'baseline' values handy.
The Succubus Add-Ons (and the G3F version of this product) also has a huge snake tail, but I haven't worked with that tail as of yet (haven't had a need for it). That tail is very long, but it replaces/fits over the legs. Dunno if you could attach it separately/not replace the legs but I think it should be possible (relocate it's y and z to attach to the back instead of the legs, and rotate it a bit). The attachment point might not look the best though. If I get a chance, I'll share what I find out.
thank you, will give it a try
OK, I loaded up the Snake Tail that is part of the Succubus pack. It IS possible to separate it from the legs (unparent it, and fit to none). From there, you can start adjusting the scaling. Start opening up joints until you hit Tail 1 (there are 31 tail sections, not counting the abdomen and pelvis. Wow that's a lot of sections!). You can extend each tail section/subdivision using the y axis, but you probably will not want to do much more than 200-300% as this stretches the texture. Continue working down the tail, stretching each section. You may also want to thicken the tail, or make it slimmer, using x and z scalars. I did initially scale the tail down at bit (at the Snake Tail header/division) so that it wasn't so massive at the base.
Weird things happened when I tried to scale at the hip (tail twisted and deformed), but by starting at tail section 1, and maybe the pelvis and abdomen, things seemed to work ok. Trial and error.
Here's a quick render showing how mugh length I squeezed out of the tail after scaling it down initially (so that it wasn't overly massive at the tailbone of Serena there).
This was a quick and dirty illustration of how you could do this, not looking to win any beauty/posing contests here. You'd probably want to carefully position the base of the tail as well, again I'm just illustrating how you can stretch it after scaling it down from full waist/hip size.
After all of this, I attached it to the lower abdomen (drag the tail to the lower abdomen subdivision to do this), so that the tail base will move/bend/twist with the figure. The pelvis is another choice, depending on how high/low you want it to attach/bend with the figure.