Missing material nodes? Where? How to get to them? Why are they missing?
In this case, I'm working with the "Scoop-neck Top" that came with Jasmin for Genesis. The top has the following material zones:
Shirt
ShirtSleeves
ShirtSleeveTrim
ShirtTrim
Straps
Trim
Vest
Of these, I can affect the opacity of the "Vest," "Strap," and "Trim" materials, but there are no opacity controls at all for the others (even though, somehow, they appear to be about 10% transparent when rendered). I want to be able to affect the opacity of the entire top, not just the inner vest. How can this be done, and in general, how do these other materials only have controls for diffuse, displacement, smoothing and UV, and nothing else?
I want complete control over the assets in my scenes - to get my business, D|S and the products made for it shouldn't leave me with no way to modify anything I want to. If the controls are accessible, it needs to be intuitive, not some, "Well, if you click on this seemingly-unrelated control, you can find those things that don't show up where it would make the most sense, even when other parts of the same object have those controls."
Comments
Opacity is not tied to the material zone but to the shader that is applied to the material zone.
something in the shader is applying a set value to the opacity channel which is why you don't see a slider to tweak it.
you can always applly a different shader (hold cntrl when double clicking the shader to apply it and keep any texture maps, in the pop up window change map settings to ignore. )
dzdefault has an opacity channel.
If they are custom shaders they may have an opacity control, but as a colour rather than a slider (that is actually how 3Delight handles opacity, the slider is a user-convenience that gets translated into a shade of grey).
I probably didn't say it right, but there is probably a brick in the custom shader driving the Opacity channel, which is why it's not showing up.