From a look of main picture here that loincloth is rigged to move along with legs but it isn't entirely clear how much. Can anybody provide a render of running/walking/making active movements guy/girl in this outfit, please?
Yes, the loincloth is rigged to thigh bones. In this picture, the only posing I applied was to the cape. Many of the bones in the cape has twist, front-back and bend morphs. The long flowing part of the cape has three bones. The clothing that covers the torso and hip are all modeled as one piece which includes the chains and skull on the chest. It also has judicial placement of the same three movement morphs. I left those untouched and let the skirt follow the figure in this image.
I am curious you would want the clothing to look in that particular pose? I can get the loincloth to drop off the left thigh with the posing controls provided.
It's not rigged for Animation but has plenty of settings for still renders. Besides, you have 30 Days to get a Refund if it will not work as you wish it too.
I'm afraid it suffers from the common DAZ/Poser clothing issue of not being trousers, so it'll be good for cool portrait renders of characters standing or walking, but action shots won't come easy... imagine it a bit like a virtual cosplay outfit.
I wish all vendors in general would actually give the loincloth some love, y'know, something that can be posed to suit the scene, which does not always mean following the leg placement.
In the meantime, it'll be back to hero-in-pants for a while yet.
Despite having said all that, I totally love the chain harness and with some strategic mat zone hiding, it'll come in very handy
I am curious you would want the clothing to look in that particular pose? I can get the loincloth to drop off the left thigh with the posing controls provided.
It should not be stretched like that, like it is glued to thighs. Any way to correct it?
I surely don’t want to discourage anyone contemplating on acquiring the set based on my sample image. It’s a keeper in my content library!
there is no need to be afraid to say about a product what it really is :)
but action shots won’t come easy… imagine it a bit like a virtual cosplay outfit.
but I need it for an action, sadly
yeah, I like chains too, but maybe it is easier for me to make one of my own
I've had it for a bit, and last night was the first time I went to use it. What is the deal with the loincloth? Why are there no movement morphs in it - to make it sway a bit to the left to simulate movement? I really like Jabba's pic there at the end, it's an awesome image. But if hte loincloth can't be moved at all....I'm really scratching my head over this. I'm thinking this one is going back for a refund. ...except i just realized I bought it more than 30 days ago. :sigh: Ah well, I'll try and use it with pants and hide the loin, like Jabba has.
Comments
Looks to me like it's rigged right to each thigh. I'd like to know too, though. Those are some awesome bone details on that set.
Yes, the loincloth is rigged to thigh bones. In this picture, the only posing I applied was to the cape. Many of the bones in the cape has twist, front-back and bend morphs. The long flowing part of the cape has three bones. The clothing that covers the torso and hip are all modeled as one piece which includes the chains and skull on the chest. It also has judicial placement of the same three movement morphs. I left those untouched and let the skirt follow the figure in this image.
Thank you, Lindsey!
Wow, such a bad case of rigging -_- I don't really know if I want to buy it to fix it.
I am curious you would want the clothing to look in that particular pose? I can get the loincloth to drop off the left thigh with the posing controls provided.
It's not rigged for Animation but has plenty of settings for still renders. Besides, you have 30 Days to get a Refund if it will not work as you wish it too.
I surely don't want to discourage anyone contemplating on acquiring the set based on my sample image. It's a keeper in my content library!
I'm afraid it suffers from the common DAZ/Poser clothing issue of not being trousers, so it'll be good for cool portrait renders of characters standing or walking, but action shots won't come easy... imagine it a bit like a virtual cosplay outfit.
I wish all vendors in general would actually give the loincloth some love, y'know, something that can be posed to suit the scene, which does not always mean following the leg placement.
In the meantime, it'll be back to hero-in-pants for a while yet.
Despite having said all that, I totally love the chain harness and with some strategic mat zone hiding, it'll come in very handy
there is no need to be afraid to say about a product what it really is :)
yeah, I like chains too, but maybe it is easier for me to make one of my own
If some custom movement morphs were added to the flaps, I'd use outfit quite a bit.
Like I say, awesome for character portraits... I made belt skull invisible and added a dynamic poncho, or she would've been showing a bit too much!
Link to full-size image - http://fav.me/d5v8s5z
I've had it for a bit, and last night was the first time I went to use it. What is the deal with the loincloth? Why are there no movement morphs in it - to make it sway a bit to the left to simulate movement? I really like Jabba's pic there at the end, it's an awesome image. But if hte loincloth can't be moved at all....I'm really scratching my head over this. I'm thinking this one is going back for a refund. ...except i just realized I bought it more than 30 days ago. :sigh: Ah well, I'll try and use it with pants and hide the loin, like Jabba has.