Genesis Basic Clothing Rig Kit

Roberto MeloRoberto Melo Posts: 496
edited February 2013 in The Commons

Hello everyone.

Greetings.

I bought the product yesterday Genesis Clothing Rig Kit.

In DAZ3D store, so is the product specifications:

Donors (5 Pieces. DSF)
Dress ghost marrow donors
Spirit bone left Donors
Donor bone right Spirit
Donors frontal bone Spirit
Donors Back Bone Spirit

The fact that a dress complete document, was what led me to buy this package
Developers. Because I bought Developers packets and no job right.

In the case of product Genesis Basic Clothing Rig Kit, everything is
functioning normally, but I feel cheated by announcing the store.

I explain.

The dress complete rig is not the same rig on the sides, front, back, right and left.

Now I have four separate documents rig, front, back, left, right. What I do
with them, the tutorial Bobbie25, not explains this.

The question is: How to apply the rig from left, right, the same clothe?

Rig, front, back, applying the same clothe?

And finally, how to apply the 4 documents,rig, front, back, left and right, in a single piece. as a long tunic?

Could anyone help me with this.

Please!

Thank you!

Roberto Melo.

Post edited by Roberto Melo on

Comments

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    I've got a couple ideas but without having the file not sure.

    You could merge the 4 pieces of the skirt into one object in hexagon or your 3d software. If all 4 pieces had different bone systems then I'm not sure how you would rig it though, short of making your own structure.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    I've got a couple ideas but without having the file not sure.

    You could merge the 4 pieces of the skirt into one object in hexagon or your 3d software. If all 4 pieces had different bone systems then I'm not sure how you would rig it though, short of making your own structure.


    larsmidnatt, Sorry, I think I wrote it wrong. I do not speak English, I use a translator, so I confuse you.

    Ok, there are four separate documents: donor bones, front, rear left and right. Are equal, and were made for just that, so you combine, front, back - left, right, or all the bones in one piece.

    The question is how, if all the documents are complete skeleton of Genesis and all the bones of the same name. I tried Help Daz, but no answer.

    Helpppp, community. :)

    But what is your idea??

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    I guess I would need to actually see the files to know for sure. Since I don't have I guess I can't help. Sorry.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    I guess I would need to actually see the files to know for sure. Since I don't have I guess I can't help. Sorry.[/quotlarsmidnatte]

    Thank you, larsmidnatt!!

  • wancowwancow Posts: 2,708
    edited December 1969

    Roberto,

    Is this the set created by Bobbie25?

    The best thing to do is contact her directly, or who ever created it.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    wancow said:
    Roberto,

    Is this the set created by Bobbie25?

    The best thing to do is contact her directly, or who ever created it.

    wancow my friend, I did This . She told me to report to DAZ3D. Apparently she did not like I incomdar with my question. I focused sad about it, I am a big fan of Bobbie25.

  • wancowwancow Posts: 2,708
    edited December 1969

    ... okay, that's not very damn nice! Producers need to support the products they create.

    Tell you what. I have no clue what's in that package, and right now, I do NOT care.

    What are you trying to do? Let's just do it.

  • Roberto MeloRoberto Melo Posts: 496
    edited February 2013

    wancow said:
    ... okay, that's not very damn nice! Producers need to support the products they create.

    Tell you what. I have no clue what's in that package, and right now, I do NOT care.

    What are you trying to do? Let's just do it.

    wancow my friend.

    Here's what's in the package. What am I gonna do? Find the solution!

    I do not understand why DAZ3D, sells a product with the proposal to facilitate the rig dresses, and does not create an efficient tutorial. The solution of the problem may be very simple for those who understand, but and Who do not understand? Always throw your money in the garbage? Can I return the product, but there is always a disappointment.

    This is not correct.

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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    :(

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  • wancowwancow Posts: 2,708
    edited December 1969

    okay, for the time being, why don't you put that asside.

    See if you can follow this tutorial:

    http://www.daz3d.com/forums/discussion/16879/

    I used this dress for one of my tests, if you do not already have a mesh to work with:
    http://www.renderosity.com/mod/freestuff/details.php?item_id=69567

    If you like, we can continue this discussion in that thread.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    wancow said:
    okay, for the time being, why don't you put that asside.

    See if you can follow this tutorial:

    http://www.daz3d.com/forums/discussion/16879/

    I used this dress for one of my tests, if you do not already have a mesh to work with:
    http://www.renderosity.com/mod/freestuff/details.php?item_id=69567

    If you like, we can continue this discussion in that thread.

    Very good your technique, I'll try that later.

    But here it is different. 4 dressed alike in shape. But with 4 different rig. All apart.

    Morphing Fantasy Dress is a dress where all the bones are in a document. Do you understand me?

    And these documents for Genesis. Documents rig, I that they can make my clothes, and I can sell my products. I bought it to make my life easier, and this went to hell.

    I am doing a huge project of ancient warriors. make rigging tunics, cloaks and other clothes have to be perfect. But I want to Genesis, and the clothes misbehave in cases, because smoothing and collision.
    That is, some bursting seams of my clothes.

    Arghhh ... hehehehe ...

  • wancowwancow Posts: 2,708
    edited December 1969

    Basically, you've got a lot of rigging to do.

    Why don't you do this, then. Post a screenshot of the first model you wish to rig. I'm not going to try and interpret what Bobby was thinking when she set up those rigs.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    lol. Be sure that your clothes are wielded together. Should help with the seems issue.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    When I bought this item a while ago, it had this PDF tutorial along with it 'Ghost_Bones_Donor_Rigs_DS4.pdf'

    If you put the name of that PDF into Google, it will give you a link to download it from the DAZ 3D site, it should answer most of your questins.

  • Richard HaseltineRichard Haseltine Posts: 100,747
    edited December 1969

    The idea behind the four different dresses is that they are used with different kinds of dress - if you have something that has a very asymmetrical skirt you might need bones only on one side, so you can use the one-sided rig as the donor for that for example. You set the dress as the Source when using the Transfer Utility to get the rigging into the dress you are wanting to rig.

  • wancowwancow Posts: 2,708
    edited December 1969

    oh, so basically you're autofitting the OBJ you made to the dress Bobbie25 made to transfer the rig... that make sense. So, Roberto, that tutorial will tell you exactly what you need to know about how to use these :)

  • Roberto MeloRoberto Melo Posts: 496
    edited February 2013

    The idea behind the four different dresses is that they are used with different kinds of dress - if you have something that has a very asymmetrical skirt you might need bones only on one side, so you can use the one-sided rig as the donor for that for example. You set the dress as the Source when using the Transfer Utility to get the rigging into the dress you are wanting to rig.

    Richard Haseltine, Yes and this will help a lot, for scabbard swords, daggers scabbard. And Props front, as the Roman Legionary Balteus.

    But you can apply these separate bones in one ringging? As in a single belt - scabbard sword (Right), scabbard Dagger (left)??

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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited February 2013

    wancow said:
    oh, so basically you're autofitting the OBJ you made to the dress Bobbie25 made to transfer the rig... that make sense. So, Roberto, that tutorial will tell you exactly what you need to know about how to use these :)

    Yes my friend. The tutorial is very simple, not speaks of everything. Just dress rigging complete. And she shows how to make my own rigging in Daz Studio 4. But very simply.

    It a developer pack, a package donor ossea, copyright free. You use it to make the rig of your clothes, and can sell their clothes.

    Post edited by Roberto Melo on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Personally, I would probably make new bones for the swords/scabbards and not use the donor rig for those at all.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Personally, I would probably make new bones for the swords/scabbards and not use the donor rig for those at all.

    Surely I'll have to do that. I think complicated, but I have to improve myself. Send me a good tutorial. hehehe ...

  • Richard HaseltineRichard Haseltine Posts: 100,747
    edited December 1969

    Especially as the sword, and probably the scabbard, should move as a unit rather than bending smoothly

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    When I bought this item a while ago, it had this PDF tutorial along with it 'Ghost_Bones_Donor_Rigs_DS4.pdf'

    If you put the name of that PDF into Google, it will give you a link to download it from the DAZ 3D site, it should answer most of your questins.


    I have the pdf, my friend. But it is very simple, do not talk about all the items of the package.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Especially as the sword, and probably the scabbard, should move as a unit rather than bending smoothly


    For sure. I'll edit the bones. The package will help you save time. :)

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    wancow said:
    Basically, you've got a lot of rigging to do.

    Why don't you do this, then. Post a screenshot of the first model you wish to rig. I'm not going to try and interpret what Bobby was thinking when she set up those rigs.


    The project is still at the beginning. I'm modeling the clothes I call basis. Tunics, Shirts, Pants, Shoes, Sandals, Boots, Capes, armor, swords, daggers, spears, shields, helmets, bows and arrows, Hair, beards, some buildings and interiors. Now with the release of Horse for Genesis, comes more work with him, harness, chariots.

    After the base models are ready. Beginning to shape and implement the details of the clothes of every culture: Romans, Celts, Greeks, Vikings, Normans, Assyrians, Spanish, Samurai, Chinese, Mongolian, Persian, Anglo Saxon, Germans, Egyptians, Aztecs.

    The project of my life, I always wanted these ancient people, available in 3D. :)

  • Roberto MeloRoberto Melo Posts: 496
    edited February 2013

    As I said beginning. There are 2 days of work.

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    Post edited by Roberto Melo on
  • wancowwancow Posts: 2,708
    edited December 1969

    Especially as the sword, and probably the scabbard, should move as a unit rather than bending smoothly

    And you have to apply a rigidity group to keep it from deforming the scabbard... however it's probably simpler to simply have a parented prop.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    wancow said:
    Especially as the sword, and probably the scabbard, should move as a unit rather than bending smoothly

    And you have to apply a rigidity group to keep it from deforming the scabbard... however it's probably simpler to simply have a parented prop.

    rigidity group.

    The opportunity is there. How is this done? I know DazStudio, has a smooth, and round it up to all my buildings Made in Hexagon. How to apply this in some models??

  • wancowwancow Posts: 2,708
    edited December 1969

    You apply rigidity in DAZ Studio in the Polygon Editor... there's a tutorial around here somewhere...

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Maybe this is the tut you were thinking of?

    http://www.youtube.com/watch?v=rIIM1oAan7o

    This is part three of three.

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