Camera Views versus Camera Render
I cannot find what is wrong here, but can someone explain to me how the camera is SUPPOSED to work in Carrara 8.5?
I create a scene. It has a camera (Camera 1 by default). In the "Assemble" window, I set a window to "Camera View" so that I can compose my scene. Things are looking about like I want. I haven't changed the zoom from "normal."
I click over to render and select Camera 1. I click render and - huh? The camera is vaguely in the right direction, but the zoom or exact position seems to be WAY off. It is far enough that I have to go back to assemble and move the camera. Then, render again to see how it looks, then go back to assemble and fine tune and back to render and repeat.
There HAS to be a better way.
Comments
in the ASSEMBLE ROOM go to the VIEW menu and turn on VIEW PRODUCTION FRAME.
In your camera view window are you looking thru camera 1?
Scenes also load with a directors camera I believe. So you might be looking thru that instead.
It says what your active camera is in the top left of the assembly room, click on it to change your active camera.
The other thing that could be throwing your framing off is if you used the 2D controls on your 3D camera.
The first screen shot shows the camera manipulation tools you should use. The trackball and such.
The second screen shot shows the 2D controls that you shouldn't use except for the left, right, front, top and bottom isometric views.
Use the Browse button below the text entry field when making a post to add an image from your hard drive. To add more than image, hit preview post and the text field next to the browse button should be empty. You can now browse to another image. You can have up to five per post. Below the Browse button you will see the File Name and Size of the file you've just uploaded, with an option to remove it. You won't actually see the image until you submit the post.
I would have PMed you, but I can't get the attachments to work in the PMs.
"To attach more than one item..."
-facepalm self- :red:
Thanks evilproducer
Not a problem!