DS3 figure set-up tools, making an eyeball move independantly

Sand3Sand3 Posts: 99

I'm using DS3 figure set-up tools to rig an original character, and I'm having trouble with the eyeballs, how do I set them so that they are moved by the parent bone but their own movement doesn't deform any vertecies attached to the parent bone? I feel like there should just be a box to uncheck somewhere but I can't find it...

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Sand3 said:
    I'm using DS3 figure set-up tools to rig an original character, and I'm having trouble with the eyeballs, how do I set them so that they are moved by the parent bone but their own movement doesn't deform any vertecies attached to the parent bone? I feel like there should just be a box to uncheck somewhere but I can't find it...

    Don't weld them to their parent.

  • Sand3Sand3 Posts: 99
    edited December 1969

    I understand that, what I need to know is where in figure setup tools I can control that function.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Sand3 said:
    I understand that, what I need to know is where in figure setup tools I can control that function.

    In the part that has the long list of bones that were assigned to each .obj group. Where one would have right-clicked to tell it to weld to the parent bone; right-click and tell it not to.

    Delete the figure in the loading area and recreate the figure from the Setup Tab.

    Use the Joint Editor to see with the item in the scene, which direction you want the bone to go. [use the Parameter Tab's sliders to see what the bend/side/twist actions will do] Then change the endpoint direction information in the skeleton setup tab. Delete the old figure and recreate the new one.

    Then work using the Joint Editor tool and once you get going with that; export out a .cr2 as your backup file so if/when you need to; you can return to that point to continue working from.

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