Why....why is this so damn aggravating?

edited December 1969 in The Commons

I am moving DAZ 3.1 and all my content from windows XP to windows 7 on a different machine. It is not working. First i tried to copy over all the content and the content file to preserve all the categorization that I have been doing for years. No combination of folders worked. I asked for help on this forum and then i got adam's content moving tutorial which requires you to edit the paths in the content file...but in the end it did not work for me. so finally i threw my hands in the air and reserved myself to manually loading in all my content on to the new machine all over again. So, this should work now, but when i take a DAZ scene from the old windows XP comp and load it onto Windows 7 machine, the objects are now invisible. It is a simplified scene with Victoria 4.2, some simple daz lights, and a standard camera--that's it. Victoria's bounding box shows up and all her parameters show up in the palettes-- except you can't see the figure. The problem is not due to being "visible" in the parameters pallette nor the scene pallett... I mean, all the "eyeballs" are "on":. I also checked the surfaces palette and all surfaces are 100% opacity.
I am aggravated about this because I upgraded my computer 5 years ago and had to go through the same exact thing. I ended up throwing away every scene i had ever made and starting over from absolutely nothing and it looks like this is what i'll have to do again. Anyway, has anyone heard of this current problem i am having. The DAZ program loads the scene, but the figure is invisible.

Comments

  • T JaimanT Jaiman Posts: 560
    edited February 2013

    Sounds like you might need to copy over the old data folder.

    Somewhere in your old content folders. Something like this:
    “C:\Documents and Settings\xxxxxxxxxxx\My Documents\DAZ 3D\Studio3\content\data\3_0”,

    It'll be full of DSO/DSD/DSV files.

    I'd create a simple scene, and save it, on your new setup, then merge the old data folder.

    From this thread:

    I didn't know that the 1st one is where it looks for the data folder!

    Actually, D|S will look for /data/ in any and all paths set in Preferences — that first one is where it stores files for scenes you've put together and saved. So it is possible to have more than one /data/ folder, but it's a really bad idea since it's far too easy to end up with multiple copies of the same files in different places. Not all of them the same. This is known to cause Weird Stuff™ to happen.
    Post edited by T Jaiman on
  • edited December 1969

    Trying this now...
    Are you saying that every time I save a scene, that Daz writes data about each scene into the Data folder? So far, I have only saved one scene on the new comp, and the only folders in "data" right now are blMilWom_v4b_68498 and -RBS_V4_0... Problem is : Daz put these two folders inside a folder called "data\3.0" ...where the stuff on my old machine is in folders in the " \data" folder like you said. There is no 3.0 folder on the old machine.

  • wancowwancow Posts: 2,708
    edited December 1969

    my understanding, and it's limited, so bear with me, is that DAZ Studio 4x does not like imported stuff. It wants everything to be native.

    So: you have stuff coming out of your old Poser libraries (anything associated with an OBJ file, not Poses or Material Presets, but Objects and Morphs), and DAZ Studio wants to read that data off a native file. So when you save a scene, it creates all that data.

    My way of solving this issue is this: Call up V4 and Save As: Support Asset: Scene Asset

    For the figure, for the cloths, for the hair, for the props.

    This will put those files into a static location that will always be read SO LONG AS you always build your scenes using those new assets and not call them out of the Poser Libraries.

    I learned this the hard way...

  • T JaimanT Jaiman Posts: 560
    edited February 2013

    Dang, wancow, that's all new to me, I need to look into that.

    Someseeng said:
    Trying this now...
    Are you saying that every time I save a scene, that Daz writes data about each scene into the Data folder?

    Yep, I ran into that once, I think it was when I tried to open my 3.x scenes in 4.x.

    So far, I have only saved one scene on the new comp, and the only folders in "data" right now are blMilWom_v4b_68498 and -RBS_V4_0... Problem is : Daz put these two folders inside a folder called "data\3.0" ...where the stuff on my old machine is in folders in the " \data" folder like you said. There is no 3.0 folder on the old machine.

    Well, I suspect you need to copy the old \data ones into the data \3.0. I'm totally not an expert.

    If that doesn't work, try moving the copied stuff to \data, I guess.

    I also have a few things in just the old \data folder, with the \3.0 at the top, and the bulk of it in 3.0. Maybe it's a Studio3 version thing.

    I've gotta make a last-minute store run, but I found some results by googling:
    site:http://www.daz3d.com/forums daz data folder scene

    Anyway, hope we're on the right problem.

    Post edited by T Jaiman on
  • edited February 2013

    This is great..moving the data files over is getting better results. V4 now shows up in the bounding box like normal, but now her MATs are not displaying. The surfaces palette says the jpgs and dialed info are there, but she looks like a smooth mannequin. Furthermore, if i try to re-apply the MAT to her, the results do not change and she remains a mannequin.... even though I can load up a V4 figure right next to her, apply the MAT , and all is fine. (see image-the first V4 is from the old loaded .daz scene. The second was simply loaded into the existing scene and then i applied the MAT to her)

    bad_mats3.jpg
    697 x 1056 - 208K
    Post edited by greghornart_8fc0930be1 on
  • edited December 1969

    considering I had to move the data files over from the old comp to get the models to show in the scenes, is there now some kind of textures data that also needs to be migrated. I get the feeling we are close to solving this! Why are the mats present in the surfaces palette, but not showing on the figure in the viewport?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Someseeng said:
    considering I had to move the data files over from the old comp to get the models to show in the scenes, is there now some kind of textures data that also needs to be migrated. I get the feeling we are close to solving this! Why are the mats present in the surfaces palette, but not showing on the figure in the viewport?

    Can you post the surfaces details for your figure? It would help in trying to isolate the problem. One thing to know about the old Daz format is that it wanted everything in very specific locations, which is one of the reasons for the move to DUF format (Daz Universal File), so the sooner you alter the scene to support the new format the fewer headaches you'll have in future.

    Old DAZ format files might be difficult to use on a fresh install because it's looking for the old files in their original folders. Migrating all of your content back into it's original locations might save you a headache now, but could cause them later as you struggle to locate items.

    I strongly recommend going through your Daz files and saving them out as a DUF for future compatibility. For now, if you post surface detail we can go through and fix all of the overarching problems you're having.

  • edited February 2013

    Here are the "Surfaces" stats for V4 torso. But keep in mind I am only having the problem with the V4 model that was existing in the loaded Daz scene. If i import a second V4 model into that same scene, i am able to load the MAT on that model and everything is fine. Also, trying to re-apply the MAT to the first figure changes nothing, neither on the figure itself or in the surfaces palette--the MAT just won't show.
    (the pictures below are in reverse order--sorry!)

    Surfaces_4.jpg
    480 x 640 - 77K
    Surfaces_3.jpg
    480 x 640 - 95K
    Surfaces_2.jpg
    480 x 640 - 87K
    Surfaces_1.jpg
    480 x 640 - 92K
    Post edited by greghornart_8fc0930be1 on
  • T JaimanT Jaiman Posts: 560
    edited February 2013

    I probably can't be much more help, but I have some of questions for ya'.

    You're talking about 3.x saves in 3.x, right? Are you also using/going to be using 4.x?

    Do you get a lot of "file xxxxx not found? You should have, when the data folder wasn't there, do you still?
    The mat's settings show, and the morphs's dials are right, so I'm wondering if the the mat & morph files, themselves, are being found.
    (I'm probably on the wrong track about the mats, because you say they won't apply when you load them again).

    You said you sorted your content, on the last install. Are you talking about sorting in the Content Database, or physically moving folders?

    If you moved folders, did you leave them at default, this time?

    Do you have your content folder(s) mapped?


    A tip: you should be able to take screenshots by hitting the Print Screen (or Print Scrn, or some other abbreviation), then new->image, in an image editor, then hit Ctrl+V to paste the clipboard into the image editor. That'll be everything on your monitor(s), so you might need to crop.

    Post edited by T Jaiman on
  • edited December 1969

    T Jaiman said:
    HeraldOfFire is the guy to get your answers. But I have a bunch of questions for ya'.

    You're talking about 3.x saves in 3.x, right? Are you also using/going to be using 4.x?

    Do you get a lot of "file xxxxx not found? You should have when the data folder wasn't there, do you still?
    You say the mats show and the morphs's dials are right, so I'm wondering if they're loading.

    You said you sorted your content, on the last install. Are you talking about the Content Database not importing?

    Did you move content folders around before? And did you do default installs, this time?

    I think I had more questions... brain tired...


    A tip: you should be able to take screenshots by hitting the Print Screen (or Print Scrn, or some other abbreviation), then new->image, in an image editor, then hit Ctrl+V to paste the clipboard into the image editor.


    1. Yes I am using Daz 3.1 migrating from XP to Windows 7 64-bit. I will upgrade to 4, but not until I have the content situation under control.
    2. First, copying my content over from XP was not working (my categories were not 'seeing' any of my models and giving me the "missing file" window pane) , so I ended up starting over from scratch, getting all the models into Daz by re-installing them individually like normal. So, NOTHING was ever copied over from the old XP machine, and this is why the 'data' folder was not in the right place and causing my models not to show even though they were represented in the "Scenes" palette.
    3. But now, with the data folder copied over to the new W7 machine, the models ARE showing and that problem is solved. The new problem now is that the MATs are not showing...they are represented in the Surfaces palette but do not show on the model even if i re-apply the MATs.
    4. That said, I have found a folder on my old XP Daz install that may do the trick. It turns out there is a another 'data' folder in the ShaderMixer presets folder. I will try the experiment of copying these files over, but I'd rather hear from somebody with experience first.
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    @Someseeng

    It looks to me like you are using Shaders in your screenshots, so that data folder may help.

    You should also look at the log file, Help > View Log File, to see what is missing from your scene. When textures are loaded for the torso, for example, they are listed in the Surfaces pane as shown below.

    Untitled-1.jpg
    742 x 864 - 231K
  • T JaimanT Jaiman Posts: 560
    edited February 2013

    Someseeng said:
    4. That said, I have found a folder on my old XP Daz install that may do the trick. It turns out there is a another 'data' folder in the ShaderMixer presets folder. I will try the experiment of copying these files over, but I'd rather hear from somebody with experience first.

    .
    I have one there too, but after some searching, it looks like that simply means the folder was mapped at the top, at some point.

    Glad you found that, I'll be migrating to my new W7 computer, soon. Meanwhile, I haven't played with the old scenes in DS4 much. Many are just characters with their textures and any accessories - since I GenX the characters to Genesis, those get replaced with new saves in 4.5).


    Haven't found much on the texture problem. In the unlikely event this isn't straightened out soon, I may search the old forum, so I don't get drowned in DS4 threads. (The old forum is slooooow, though, so, I'm putting that off).


    Does this happen with several, or all, of your saved scenes?


    Here's a couple of titbits which might possibly be relevant.

    Default locations for Shader Mixer saved bricks are:
    WinXP:
    c:\documents and settings\[username]\Application Data\DAZ 3D\Studio 3\
    Win7:
    c:\users\[username]\AppData\Roaming\DAZ3D\Studio3\ShaderMixer\Menus


    A Shader Mixer brick can become disconnected from others.
    http://www.daz3d.com/forums/discussion/6523/#83522

    Post edited by T Jaiman on
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