Iray Wet Clothing Shader
josephlemons69_4db0991b45
Posts: 423
an Iray shader that can make any clothing wet
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an Iray shader that can make any clothing wet
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The iRay vol 2 shaders from MEC4D have a wet clothes preset (although I didn't particularly like the wet effect of it).
Problem is that the Shader alone would not look realistic. Wet Cloth is heavy and tends to "glue" to the body. A normal looking shirt just with a wet shader would not do the trick. It has to be in combination with morphs, like the ones i saw in the "Boyfriend T-Shirt" product over at rendo.
This is in my todo list :) but need to work on Cloth Shader 2.0 first XD
Autofit already does this LOL
Too true. I've spent a lot of money trying to unglue it.
But yes, if a decent (or indecent) wet clothing shader was available I'd probably spend more money to have it.
Exactly :D
Wow, i would be impressed (and a sure buy)!
I'd buy it too.
A particular feature I'd also hope would be in it would be the ability to selectively make only part of the garment wet... say, like what happens when someone spills a drink on someone's lap. It'd also be more realistic if, with at least some fabrics, the wet part of the garment then became partly see-through, but also of course it'd make sense if the wet part of the germent changed color wrt what sort of fluid it had been splatted with.
It'd also make sense to be able to progressively make the wet spot grow bigger and spread as desired across the surface... say, if some character was slowly bleeding into their clothes.
I like the idea of the wet part of the clothing becoming partly see through (Wet T-shirt competition, here we come), however that would need to be optional as most materials do not become see-through when wet (eg denim), it's mostly white cotton, some lycras and silks.
I Can't agree more...wet clothing shader is overdue. thanks in advance!!
Wetness is more than just a material settings - wet fabric behaves diffrently (it sticks to the skin, or its creases stick to themselves, while the added weight causes the unstuck portions to hang more vertically). A shader alone really won't do the job. (Oops, I see this has already been said.)