Rendering invisible objects that cast shadows
CypherFOX
Posts: 3,401
Greetings,
Is there a way to hide (e.g.) most of the objects, but have them still cast shadows on the objects that remain?
Or, failing that as a straightforward feature, pre-calculate shadow maps, and then re-use them even if I've hidden items or otherwise changed the scene?
-- Morgan
Comments
As far as I know by changing the Ubersurface 2 material options "Fantom" to on this will just do that:
"When Fantom is On, the surface will not be visible to the camera, but will be visible to shadows and raytracing. This can be useful when an object is used to create a reflection or shadow, but we do not want to see the object"
Source:
http://www.omnifreaker.com/index.php?title=UberSurface2
Product:
http://www.daz3d.com/ubersurface2-layered-shader-for-daz-studio
Also included in the bundle:
http://www.daz3d.com/uber-shader-pack
- - -
On a side note:
Is omnifreaker still active? Any words on new updates like Uberenvironment 3 or Ubersurface 3 etc?
Free Urber surface have fantom property too. if you just hope to get fantom effect,,
you may need not to buy Ubersurface 2.;-)
(Daz studio formats>your contetns folda>shader preset>omnifreaker>Ubersurface in content library,, DS 4.5)