Genesis Basic Female Randomizer Skin Weirdness

dan.shivedan.shive Posts: 0
edited February 2013 in The Commons

I caved and snagged the Genesis Basic Female Randomizer. After updating to the latest build of DAZ so I could even use it, I tried it out. The results for random shapes seems to be just as advertised. The skin randomization, however, well... I guess if I wanted zombies, it'd be fine. The applied skin tones are variations of blues and greens applied to diffuse! It does NOT match the ad and I'm genuinely baffled by it.

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Post edited by dan.shive on

Comments

  • Lord MajesticLord Majestic Posts: 51
    edited December 1969

    I don't have it, but from looking at the product page I assumed the idea was you use it with a skin texture. Either the one that comes with Genesis or any other you have. By putting a subtle colour in the diffuse you can alter the skin tone of any skin. The DAZ gen 3 and below base figures came with a number of settings to do just that with the base skins.

  • dan.shivedan.shive Posts: 0
    edited February 2013

    The image I included was an example of a texture that came with the set with a skin tone that came with the set. The diffuse colors applied aren't subtle. On occasion, a dark skin tone will look somewhat decent. but for the most part the results look sickly and nothing like what's advertised. Attached is the lightest skin tone with no texture.

    EDIT: Seriously, compare my first image with this product sample image and tell me there's nothing wrong here.

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    Post edited by dan.shive on
  • dan.shivedan.shive Posts: 0
    edited December 1969

    After a bit more testing, I've determined that the skin tones are intended for use under proper lighting conditions. Using light presets that came with other 3D Universe products get results like those on the product page. If I simply create an uber-environment with no further tweaking, the results are the sickly skin. So it is possible to get decent results with the default skin results if the lights complement them. Sort of narrows the usage a bit.

    That said, I think everything else about the randomizer is great. I'm just baffled by the skin tone part.

  • Canary3dCanary3d Posts: 2,032
    edited February 2013

    Are you using the default light in DS? It isn't very friendly to some skin shaders. 3dU ships a really nice light setup with a lot of his products - if you look under /lights/3duniverse there might be a lighting setup in there that's the one from the promos.

    edit: whups, cross-posted with you :)

    Post edited by Canary3d on
  • agent unawaresagent unawares Posts: 3,513
    edited December 1969

    dan.shive said:
    That said, I think everything else about the randomizer is great. I'm just baffled by the skin tone part.

    Altering skin tones by changing diffuse is rarely the way to go. It's much better to adjust them in an image editor, the one exception being for toon textures, where you can often get away with it.
  • 3D Universe3D Universe Posts: 328
    edited December 1969

    As noted in the readme file, the Genesis Randomizer uses the DAZ "Skin" Lighting model on the skin surfaces. By default, this shader adds a strong red color to the rendered figure. The subtle blue tones are added to compensate for this.

    Attached is a comparison of the DAZ Studio preview, how it actually renders using the DAZ Studio default light setup, and how it renders without the blue tone.

    For the product images, an edited version of our lightset included with a couple of our products was used.

    S

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