HELP! Clothes Deform horriably after applying morphs

I just made and exported a piece of clothing from zbrush to DAZ but whenever I transfer the utility from Gen3 Female to this clothing and change any of the morph on Gen 3 the clothing deforms horribly

See the image below for before and after changing the morph

 

Does anyone know how to solve this? What did I miss?

 

 

 

before deforming.jpg
1903 x 1063 - 290K
deformed clothes.jpg
1915 x 1059 - 297K

Comments

  • AlienRendersAlienRenders Posts: 793

    What morph are you modifying? You used the transfer utility on the base G3F figure to the clothing item, right?

     

  • EcVh0EcVh0 Posts: 535

    What morph are you modifying? You used the transfer utility on the base G3F figure to the clothing item, right?

     

    I basically just turned up the V7 body morph and this happened

    And yeah I transferred utility from base G3F to the clothing, It looks great one default figure but whenever I change any morph it becomes that

  • EcVh0EcVh0 Posts: 535

    What morph are you modifying? You used the transfer utility on the base G3F figure to the clothing item, right?

     

    And I tried adding rigidity onto the clothing but it's either good but does not conform properly to the figure, or conforms partially with lots of poke through...

    Not sure what to do..

  • jestmartjestmart Posts: 4,449

    Showing the Parameter pane would be more usefull.  Have you applied a smoothing modifier to the clothing?

  • I'm encountering a similar issue with one of my freebies. Whenever I apply a morph, a single point on the mesh juts out horribly. The thing is, this only happens when the smoothing modifier is active. When I've removed the smoothing, it works fine.

    It might seem crazy on my part, but I would like to know what's causing this issue.

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