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It's odd about the rendering to grey - have you checked that there is nothing directly in front of the camera that is blocking the view?
Yes - thought of that.
I tried a fresh new scene with just a 10cm cube in it and got the same thing. Also, if I flip to 3Delight it renders normally. The weirdest thing is that it also renders fine if I use the dropdown in the viewport and change it from textured to Iray! It's just when I actually click on the render button with Iray that I get nothing but grey.
I'm going to try and submit a help ticket when I get home from work today and see what DAZ has to say. I do have the installer for DS 4.8 somewhere in one of my backups I think, but that's a pain to go back that far.
See, that's how I would expect it to work - keep things close to the things they're associated with, even if it's under an overall "umbrella" folder.
If there's a product called "OldWesternWagon", intuitively, I would expect a folder structure something like, for example:
~\Studio\My Library
|___ OldWesternWagon
|____Data
| |_objectname
| | |_ file
| | |_ file
| |_objectname
| | |_ file
| | |_ file
| |_...
|____Textures
|____Materials
|____Environments
| |_______ iray
| |_______ 3delight
|____Props
|____Support
|____CameraPresets
|____Lights
... and so on.
Or even some derivative of that, but just keeping things as much directly under the main product folder as possible. If it were a setup more like that, I'd have had it down immediately, only needing to know what content type goes in what folder.
Conversely, here's the structure for an environment set I bought recently:
~\Studio\Product #
|____Data
| |____User/ComanyName
| |____ProductName
| |____object
| |____ file
| |____ file
| |____object
| |____ file
| |____ file
| |____...
|____ Environments
| |____User/ComanyName
| |____ProductName
| |____3delight
| | |__________materials
| | |__________files
| |____camerapresets
| |____iray
| |__________figures
| |__________light
| |__________materials
| |__________props
| |__________render settings
|____runtime
|____textures
| |____user/companyname
| |____productname
| |____subfolder
| |____subfolder
|____support
Now, to me... that is a huge, labyrinthine and messy file/folder structure to have to navigate/understand. -shrug-
That would be terrific! Maybe I'm naive, but it seems to me that becoming a PA through creating products in Carrara is easier than trying to crack the larger DS market right away.
Was thinking it over earlier, and I think I just need to know the absolute fundamentals... just what I need to know to get *something* into DS and working. From there, I can pan out and learn the rest. Just need to know where square 1 is.
To put it in context, let's say I'm creating a park bench, modeled and UV mapped, with a single texture and bump/normal map. That's it.
What do I have to do to get it properly setup and loaded into DAZ, and then to export/save it out to something I could zip up and send to others?
Beyond that, what folders does DS expect me to have 'pre-configured' for it? What do I leave for DS to do itself, so I don't have to worry about it?
Someone earlier, I think it might have been Phil W... possibly someone else... anyway, it was suggested to set up a separate content folder path as a "work path". I'm guessing this is where I would save the content I'm creating to, and where I'd be initially importing it from. And then, presumably (if I'm understanding correctly), I could then save out the assets as a "completed package" to DS's actual 'My Library' folder, correct? DS will create any additional required files and folders itself?
I think a big part of my confusion when looking at others' content, is I'm seeing the end-result, without any context of how it all came together.
Wish I could find some good walkthrough's on how this is done. I've tried. If they exist, they're doing a darn good job of hiding lol.
Thanks again!
Is there a Carrara asset marketplace? I've only been aware of DS.
https://www.daz3d.com/forums/discussion/160876/a-list-of-carrara-oriented-pro-artists-in-the-daz-store-any-to-add#latest
Much smaller than DS - but still growing! For a few PA's, Carrara remains integral to their work flow.
Oh nice! Was not aware Carrara had its own dedicated content on there. Will be perusing :D
@Mitovo - I started compiling all my notes from various places into one document. It's not complete yet and hasn't been edited, so it's probably riddled with typos and spelling mistakes, but maybe it will help get you started. I've also got an empty project folder structure that I copy for each new project as a starting point and then just delete the folders with nothing in them when I am done.
The instructions doc is only complete for a simple prop, the sections on clothing and rigged props are just headers at the moment. The pre-made folder structure has MDO2010 vendor folders under a lot of the folders - you can delete those or change them to whatever vendorname you plan to distribute under.
Two notes:
Thanks for the notes and the sample project folder, MDO2010. Currently, I have a couple projects that I would be willing to offer as freebies, but I want to shift from Poser format to Studio format. One is a tomato plant made with Carrara's plant editor and the other is a book with pages and covers that can be rotated as posed limbs and animated. My current obstacle for the tomato plant is the uvmap for the branches that did not translate well from the plant editor to Studio (I don't think, hard to edit). The obstacle for the animated book is the weightmapping and subD to get smoother folds and bending.
I do have a lot of notes that might help with the weightmapping for the book, but they are currently spread across about a dozen text files, a couple pieces of paper and the back of two envelopes.
My plan is to organize them better though, but I thought I'd start with the simplest case.
Oh very nice! Thank you! Even with just a quick perusal through it, I can see that such documentation will be very helpful.
It looks like that's a fairly "flat" folder structure - closer to what I've simulated in my previous post, which is nice! I'm beginning to get the idea that the crazy, complex folder structures I'm seeing in some packages are more to do with how the creator set them up, and less with how DAZ needs them to be. That's heartening actually heh.
Thanks for sharing that!
Bear in mind that the contents of the Data folder are autogenerated, you just need to provide the top level data/ArtistName, and Studio will do the rest when you Save As->Support Asset->Figure/Prop Assets. Other folders are really as required.
When you save a prop / scene / material preset / etc in Studio, it will create an icon file. This is a tiny render from the active camera, in .png format (91x91 pixels). PAs will universally replace that with a better render using a proper lighting setup, and maybe a photoshopped background. There is an optional "tip" file you can create, which is 256x256 pixels. This appears when you hover your mouse over the icon in the Studio browser. It can include extra information such as vendor & set names, instructions etc that wouldn't be visible or appropriate in the small icon.
If you create Iray versions of your set in addition to 3Delight, it's considerate to append "Iray" to the name, and put Iray props (say) into a props/Iray folder. BTW, it's also considerate to add some sort of Iray indicator to the icon (as shown on the tip image below).
Here's the props folder of the set I'm currently prepping...
Oh and if you save out 64 x 64 versions of your icons, you can use P3DO to embed them into Carrara versions of the props.
That piece about the tip icon is really interesting - I didn't know that!
We should start a series - Tim's Tips!
Kewl, Just grabbed the P3D0 Pro ver as suggestested somewhere by Phil. I had always thought that I'd be able to change the icons in a paint program... little did I know they are imbedded in the saved Carrara file... car and cbr.
MDO, Thanks for the notes and empty file structure... both will save me some time.
I've been considering offering an item or so as freebies elsewhere, they still need some final work... don't feel like I'm up to the knowledge and quality level of DAZ and PA products just yet.
The very generous Wargis posted a pdf tutorial for JCM and similar morphs. . See here.
https://www.daz3d.com/forums/discussion/173151/tutorial-easy-making-of-jcms-and-mcms-in-daz-studio-4-9#latest