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You have probably done this already but for keeping details you would need the opposite of spec map pluged into the SSS chanel. So areas you want details kept get less SSS then areas that dont need as much detail.
I think the trick is to find the right balance between the diffuse strength and the ambient strength and SSS strength.
Yeah...got that all sorted out..thanx
I think this is what I was running into when I tried using US2 vs HSS2 on the Tamesis skin texture. The HSS2 held up the detail but the US2 went waxy and lost a lot of the detail in the skin texture, freckles etc.. I pretty much wondered if a custom map would help, but it would have been a bit of work to match what I needed for that skin texture to get a good mix of both and so I never tested it. It does appear that SSS tends to wash out detail from the little I played with it where there was strong detail like freckles...
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Wholly Bovine!!! WOW!
No, not too shiney! That's just simply amazing to me! I wish I knew how to get it!
No, not too shiney! That's just simply amazing to me! I wish I knew how to get it!
Thanks!
Just use strong SSS values with a bright color, play with the values for different results, 2 specular channels with the desired amount and some translucency depending on your lighting.
For lighting I think the Scripted occlusion works best. In the settings I use "Clamp ON" and "Both Sides"
:)
thank you Hellboy! Damn, if all my time wasn't being spent on my WIP I'd be playing with this right flipping now! Three days... just three more days and I can go back to playing :)
I've still not given up on this and would really like to upload my work in progress skin shader to sharecg for others to tweak and redistribute.
In order to do this I need a character everyone has easy access too.
Unfortunately purple bikini V4 does not have Specular or Bump images.
Does the new build of DS come with a character that includes Specular and Bump Images? Lana maybe?
I've been through so many upgrades and bought so many things I can not remember where I got what content any more.
Suggestions as to who I could apply my shader to and save the material preset and upload it for all to share?
DS4 includes Lana Reduced Resolution.
Dunno if it applies on this thread, but I could assume that this quest for SSS or waxy poser skin is for achieve perfect and realistic skin, let me tell you, I saw yesterday a DVD and I was impressed of how many task of light are involved on real life skin, looking for the Saint Grial of the SSS is only one of MANY other processes involved, I did a zip file with my researches about this findings, if you have time take a look.
http://www.mediafire.com/file/n7a9ix8ymf8bitz/Riho_Sayashi_Ligh_Study.zip
It does! Lana is what I used to distribute my own shaders. Please post links on this thread when you upload them! I want to play with whatever you have come up with!
In this light set I have a skin shader set for the Lana textures if you want to know how I used it:
http://www.sharecg.com/v/68286/gallery/21/DAZ-Studio/WC-Soft-Skin-Lights-for-DS-4.5
http://www.mediafire.com/file/n7a9ix8ymf8bitz/Riho_Sayashi_Ligh_Study.zip
Zilver, thank you very, very much! Yes, it absolutely applies to this thread! thank you again! I'll take a look at this tomorrow and let you know what I think...
http://www.sharecg.com/v/68407/browse/21/DAZ-Studio/pwSurface2-Lana
Usage Rights: Unrestricted use
Hoping someone can fix it, make it better, share it again. Good luck
Thanks for the post zilvergrafix, I agree and understand but have no solution.
T0N, these seem to eliminate all textures... The preset does for me, anyway. I noticed the base folder is Studio/Content/ is this out of DS3?
Zilver, I was looking a this, and for the purposes of composing an image, it seems to be suggesting variables in the SSS maps to fit the lighting. For a still, that would mean quite a bit of work, but for animation, it would be an insurmountable endeavor...
I did like the bit about the SSS on the knittes sweater. That has never occurred to me, nor do I think it has occurred to many others.
Where did you get this DVD?
yep, seeing SSS on clothes was a shock for me, never imagine that is possible, I think is necessary see more examples in real life of this kind of lights.
Dvd?, here is: http://www.cdjapan.co.jp/detailview.html?KEY=UFBW-2081
You know, I'm kinda wondering if some type of Fresnel modifier would help us here... I mean, skin is skin. It lights differently from different angles, kinda like water...
Did you get it to work? My content folder needs to be merged with yours.
When i set this material setting up I was using genesis. I did not test it on v4.
Select Genesis only in the scene tab. Do not select anything in surfaces. Apply my settings and see if this helps.
Has anyone got this to work?
I did do that. And no I did not. what I can do is manually apply the maps, but first I'd like to know which settings you used.
Did you get any errors? If so what did they say. When I get home tonoght I will remove the shader from Sharecg also I will post screen shots explaning what images go where.
I don't get any errors. But the skin materials have nothing applied and no options at all. It seems to be a completely different shader. As I noted, I'm not sure what Gray 128 does for SSS in 3Delight. I believe it's neutral, but I'm not sure, as I have no idea what negative SSS would do....
I use SSS on clothes, hair and all kind of stuff. Can be helpful.
Type O Negative I used your shader preset, it applies fine for me, there's just no eye texture applied.
Scorpio, which version of DS are you using?
I'm useing the latest 4.5.1.56
I use SSS on clothes, hair and all kind of stuff. Can be helpful.
I can imagine a Lamborghini Aventador with SSS applied.
Thank you for testing. There should not be an eye texture, inner mouth nails etc. it is only suppose to be for skin.
I just downloded it and installed it and tested it in DS4.5-64 DS3-64 and DS3-32 and it worked in all versions.
Wancow you have pwSurface2 installed right? also pw was, I think updated for DS4.5 I need help trouble shooting, I can't figure out what could be going wrong, why it is not working?
my SSS color should have been 200 174 176
I'm going to leave it up on Sharecg for a while longer, I was going to delete it as soon as I got home because I want to fix it so I can shre it, but I dont know what is wrong with it? I dont want to offer up broken free things. I don't know what to do?
http://www.daz3d.com/forums/discussion/12984/
I was working on it and was proud of my results, in my opinion though, there didn’t seem to be enough people interested in my work.
There were only a few downloads of the samples and few replies to the thread. As a result I stopped working on the project and have been considering sharing all my work, I've just not got around to uploading it all to sharecg. I might try to get around to it this weekend.
I've also been working on a skin shader. I'll offer up the shader free, hoping someone more clever than me can tweak it making it better, in exchange though I need someone to please contribute, I need SSS maps for V4 and M4.
Is someone willing to paint some up and share them?
Settings in the surface tab are the same on both images of the woman, the lights are different though, a specular light brings out the shine.
The frogkin monster, all I did was choose one of my wax settings and, (hold down Ctrl) (Left mouse click) (choose Ignore)
Okay, this: http://www.daz3d.com/pwsurface-2
I saw something on R.com and it reminded me of your post... it was from Nergal. http://www.renderosity.com/mod/gallery/index.php?image_id=2427076
So I guess I'm going to have to break down and get PWSurface... but I have a question: is PWSurface Shader 2 the correct one?
I feel the same way, but I leave mine up in the end so people can play with it... you never know what people will do with base files even if they're "broken"
Sometimes I think playing with an egg or a little figure like Gumdrops or cookie would be better to experiment with than going whole hog with a human. All I get is frustration. However, if you look around there is someone who does promos for her human characters in both Studio and PoserPro 2012 that I find stunning.
http://www.daz3d.com/forums/discussion/19831/
Take a look at Mimi by Virtual World (Tosca). So we know it's possible.
On the other side, this render http://www.daz3d.com/forums/viewreply/289864/ by Dani in PoserPro2012 shows what some of us, anyway, want to be able to do with everything we touch.
T0N, these WORK so long as you have PW Surface. I just installed it.