M4 Skeleton feet do not work with walk designer????
Jessivehadit
Posts: 0
I have attached a still image for reference. I have followed the instructions properly in the read me file that comes with the M4 Skeleton, describing how to link it with the M4 figure. It works fine.... until I use walk designer. Then the feet of the skeleton feet go all wonky taking the M4 mesh along with it.
Any ideas??
REFERENCE IMAGE:
https://dl.dropbox.com/u/13091244/Daz_Problem.jpg
Comments
Is Inverse Kinematics off?
The inverse kinematics is off for M4 skin layer. As the instructions stated in the read me file.
But when I have the M4 skeleton selected, and I go to the menu... inverse kinematics is greyed out... so I have no ability to change that option for the skeleton.
Just to make it clear. Even if I just apply the run cycle via walk designer in poser to the skeleton all by itself... the feet fly all over the place.
I'm having the same problem in Poser 10. Has this issue been resolved?
Same problem here, would re-grouping the hierarchy of the skeleton to a more tradition heirachy work? I tried copying joints from M4 to M4 Skeleton and then running walk designer, but no luck.