M4 Skeleton feet do not work with walk designer????

JessivehaditJessivehadit Posts: 0

I have attached a still image for reference. I have followed the instructions properly in the read me file that comes with the M4 Skeleton, describing how to link it with the M4 figure. It works fine.... until I use walk designer. Then the feet of the skeleton feet go all wonky taking the M4 mesh along with it.

Any ideas??

REFERENCE IMAGE:
https://dl.dropbox.com/u/13091244/Daz_Problem.jpg

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,842
    edited December 1969

    Is Inverse Kinematics off?

  • JessivehaditJessivehadit Posts: 0
    edited February 2013

    The inverse kinematics is off for M4 skin layer. As the instructions stated in the read me file.

    But when I have the M4 skeleton selected, and I go to the menu... inverse kinematics is greyed out... so I have no ability to change that option for the skeleton.

    Post edited by Jessivehadit on
  • JessivehaditJessivehadit Posts: 0
    edited December 1969

    Just to make it clear. Even if I just apply the run cycle via walk designer in poser to the skeleton all by itself... the feet fly all over the place.

  • I'm having the same problem in Poser 10. Has this issue been resolved?

  • Same problem here, would re-grouping the hierarchy of the skeleton to a more tradition heirachy work? I tried copying joints from M4 to M4 Skeleton and then running walk designer, but no luck. 

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