What does this mean???
suddenly this message keeps popping up when I try to do a test animation render...I can't fugire it out....
3Delight message #13 (Severity 1): R2054: primitive (or parts of) '' discarded during eye-split
IN one test, parts of a grassy scene would blank out, during playback...how do I fix this, (and that was after so many other test before)??? I have re-tried and re-created a simple grassy plane so many times and this message keeps showing up...apparently I must have clicked something, but not sure what...
after a few more tests, I find that it has to do with the basic ground plane. If I keep it at around 500 ft, there is no problem, but if I extended it out too large then there's the problem. Apparently, again Daz can handle only so much at a time.
Comments
I think it means that the vertices that are out of camera have been determined to be out-of-camera and thus are ignored (for rendering speed reasons). Try creating a plane with more subdivisions, such that more of its vertices remain in-camera.
Yes, for primative objects the subdivisions can cause errors. To few are just as bad as too many.
Severity 1 messages are NOT error messages, they are informational warnings that can impact render speed...
Thanks all, but I got it figured out that resulted into a much more beautiful render. I keep learning more as I go especially when it comes to working in Hexagon then send to Daz. After a few trials both correct and wrong, I understand it better now.