Genesis 8 & Genesis 2 aniblocks

will we be able to use aniblock for Genesis 2 with Genesis 8

Post edited by Chohole on

Comments

  • InkuboInkubo Posts: 745

    Nope

  • wolf359wolf359 Posts: 3,826
    Inkubo said:

    Nope

     

    So much for " backwards compatibility"
    So we can use our skinmaps all the way back to V4/M4
    great I am doing that with G2
    and clothing fits from previous generations fit better.
    Moot, I develop my own clothing content for G1,2,3.

    Muscle flexing ,great !!clearly a feature best utilized in animation
    but this new figure can not accept any of my existing animation data
    from IClone and likely motionbuilder.

    verdict - useless to those who animate Daz figures. thus I shall pass.cool

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,168
    wolf359 said:
    Inkubo said:

    Nope

     

    So much for " backwards compatibility"
    So we can use our skinmaps all the way back to V4/M4
    great I am doing that with G2
    and clothing fits from previous generations fit better.
    Moot, I develop my own clothing content for G1,2,3.

    Muscle flexing ,great !!clearly a feature best utilized in animation
    but this new figure can not accept any of my existing animation data
    from IClone and likely motionbuilder.

    verdict - useless to those who animate Daz figures. thus I shall pass.cool

    well except for having to apply a Tpose in the retargetting room of 3DX6 she works perfectly in iClone6 with the Genesis 3 facial pipeline duf.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,168

    as seen on this video

    so no cannot go back to DAZ studio but certainly can still do as much as Genesis 3

  • wolf359wolf359 Posts: 3,826

    "as seen on this video so no cannot go back to DAZ studio but certainly can still do as much as Genesis 3 "

     

     

    So for clarificatio;
    G8 Still wont accept its own BVH Datain DS created in Iclone with the G8 Rig?
    How about the zaz777 or Draagonstorm script to retarget motion fomr G3/V4??

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,168
    wolf359 said:

    "as seen on this video so no cannot go back to DAZ studio but certainly can still do as much as Genesis 3 "

     

     

    So for clarificatio;
    G8 Still wont accept its own BVH Datain DS created in Iclone with the G8 Rig?
    How about the zaz777 or Draagonstorm script to retarget motion fomr G3/V4??

    same limitation as before, I did test a BVH in the hope it worked but sadly no.

  • wolf359wolf359 Posts: 3,826

    "same limitation as before,
     I did test a BVH in the hope it worked but sadly no"

     

     

    Thanks Nothing new for us animators then.
    Oh well long live G2.

  • PadonePadone Posts: 3,675

    @wolf359 @th3Digit

    Actually I use Blender for animation since I don't feel DS is ready (yet). But I'm really interested in this iClone and BVH subject. I see the Reallusion's thread talks mainly about Genesis 2. But it's easy to find Genesis 3 too on youtube. So, what limitations are you talking about for the DraagonStorm's scripts and Genesis 3 ?

    https://www.daz3d.com/animation-conversion-genesis-2-to-genesis-3

    https://www.youtube.com/watch?v=6umSgDdSnw0

  • wolf359wolf359 Posts: 3,826

    "So, what limitations are you talking
     about for the DraagonStorm's scripts and Genesis 3 ?"

    The DraagonStorm script yields decent results goin fromG2 to G3
    with some motions but popping /jerky results with others

    But on the matter of  animating the new Genesis 8 see my report in this thread:
    https://www.daz3d.com/forums/discussion/176881/animating-the-genesis-8-female-why-bother#latest

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,168
    edited June 2017
    Padone said:

    @wolf359 @th3Digit

    Actually I use Blender for animation since I don't feel DS is ready (yet). But I'm really interested in this iClone and BVH subject. I see the Reallusion's thread talks mainly about Genesis 2. But it's easy to find Genesis 3 too on youtube. So, what limitations are you talking about for the DraagonStorm's scripts and Genesis 3 ?

    https://www.daz3d.com/animation-conversion-genesis-2-to-genesis-3

    https://www.youtube.com/watch?v=6umSgDdSnw0

    I think you will find the same issue arises with a Blender exported BVH

    regardless of the source Genesis 3 and 8 cannot load BVH import based on their own bone data even if exported from DAZ studio itself.

    previous figures can.

    its a major breakdown in the import pipeline IMO as pro mocap software cannot be used even.

    Only way to animate them is by hand in DAZ studio.

    Post edited by WendyLuvsCatz on
  • wolf359wolf359 Posts: 3,826

    "I think you will find the same issue arises with a
     Blender exported BVH
    regardless of the source Genesis 3 and 8 cannot load
     BVH import based on their own bone data even 
    if exported from DAZ studio itself.
    previous figures can."

    If you look at the BVH importer dialog
    it has some basic bone hierarchy templates built
    in based on figures possibly going back as far the the zygote
    male& female ("Possette & Dork")
    It will need to be updated or, at the very least,
    offer an improved manually mapping option like the ones we see when
    Iclone ,Mixamo etc does not recognize an imported rigs hierarchy.

  • PadonePadone Posts: 3,675
    edited June 2017

    @wolf359 @th3Digit

    Thank you very much for your reply. So if I understand correctly, the limitation you're talking about is that to import a BVH for G3 you have to import it for G2, then convert G2 to G3 via script.

    I feel what's missing here is an Alembic importer for DS.

    p.s. As for Blender I use Cycles for rendering, so I don't need to import the animation back in DS. Actually I mainly use DS as a character generator for Blender. Also Cycles is faster than Iray since you can setup some bias level. And it uses less memory too since it's tile based. The next Blender 2.8 version will get a brand new PBR real time viewport called EEVEE.

    Post edited by Padone on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,168

    yes but we need a new script for Genesis 8 now because it's A posed

     

  • wolf359wolf359 Posts: 3,826

    "Thank you very much for your reply. 
    So if I understand correctly, the limitation you're talking about is that to import a BVH for G3 you have to import it for 
    G2, then convert G2 to G3 via script."

    Correct... not worth the extra work IMHO
    I will just use G2 from the beginning to end.

    " As for Blender I use Cycles for rendering, 
    so I don't need to import the animation
     back in DS. Actually
    I mainly use DS as a 
    character generator for Blender. 
    Also Cycles is faster than Iray
     since you can setup some bias level. 
    And it uses less memory too since it's tile based. "

    Cycle is a better PBR than IRay due to the branched path tracing
    mode that lets you optimize settings based on lighting and materials
    and its node based controls.
    IRay for DS is a Dumb brute force solution IMHO.

  • kitakoredazkitakoredaz Posts: 3,526

    In 2.79,  ( you can download beta from blender edge) Cycles update with real PBR shader, (Principal BSDF). it more faster than cycles,  and remove many problem which we need to get real PBR roughness  effect.  (include SSS,  trasmission) about emission transparent,  we just need to add Cycles Transparent ,emission node and mix it with Pricipal BSDF shader node.

    at first glance, set-up is real easy enogh.  

    and we can use almost same node set-up, for EEVEE 3d view port PBR render too.   And finally we get shadow catcher for cycles (we needed many tweaking to achieve it before)  I can not wait,, 2.8. 

  • Luv LeeLuv Lee Posts: 230
    wolf359 said:

    "same limitation as before,
     I did test a BVH in the hope it worked but sadly no"

    I feel yah--as a  DAZ animator I have been using 2 in all my films--I can't use any of the newer figures at all for anything,

     

    Thanks Nothing new for us animators then.
    Oh well long live G2.

     

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