Exporting "fitted" OBJ without G5 figure
Dear all,
after having compared how a clothing fits to G5 in DS and how it DSONed version does the same in PP2012
(i.e. much worse),
I decided to try and export the dress as OBJ from DS to PP2012.
The only way I've found so far to export just the OBJ for the cloth and NOT the G5 figure as well
is to "hide" G5 in DS and then export the dress, but I noticed that the Autofit plugin does some sort of reverse adjustment when I hide the G5 figure (as if canceling part of the adjustment fitting).
My question is:
Given multiple figures in DS4, is there a way to export just a single figure as OBJ from DS4?
In Poser You can select which figure/group to include in the OBJ, but cannot find the same option for DS4
Thank You
Comments
When exporting from DS, hide EVERYTHING that is not going to be part of the OBJ.
Before you hide G5, do "bake smoothed morphs" from the assets menu, then save the dress as a "Support Asset/Figure Prop Asset" (support assets are at the bottom of the save as menu) and it will make it so it doesn't reverse the shape out when you hide the Genesis figure. Then you can export as OBJ - or - this is a fun trick - save the figure and the dress together as a scene subset, then go to the content tab, right click, and choose "create poser companion files." INstead of using metadata to determine the path, choose "figure/cr2" and save it - then when you go in poser an look in the /DSON assets directory (that's the default I think; I save stuff to a normal poser-style path because you can type in the path you want if you don't want the default). The dressed figure should be in there as a single CR2. I do this with any scene I want to carry over, it's pretty quick.
Also make sure you are running the poser dson script "transfer active morphs" after any change you make to the figure shape in poser - that's essential for fitting.
Thanks, will do that
:-)
If smoothing it applied, you can also Turn on active updates and then hide Genesis and it will not revert back. This is very handy when the item is dynamic cloth.