Low Poly People Mass Walk Loops Tutorial

Sci Fi FunkSci Fi Funk Posts: 1,198
edited February 2013 in Carrara Discussion

How to create walk loops for lots of low poly people, with separate walk loops so that they DON'T look like an army of robots. more info like http://www.facebook.com/scififunk

See earlier tutorials on how to create the people and get the walk loops for free.

Now it's time to put them all in a scene. This is tricky as you'll be pushing your software to the max (unless it's been rewritten for 64bit in every internal routine (which I doubt)).

Anyway I organize the figures into columns and use a mixture of replicators to achieve a reasonably realistic effect.

I then go on to talk about the kind of things which might crash the software, and how to avoid.

Part 1 - Set up
http://www.youtube.com/watch?v=mK0bVp-DKco

Part 2 - Problem solving / editing
http://www.youtube.com/watch?v=_djzfWNwI_c

That's it for this series I think. Rg5a has been kind over on the Team-Dystopia boards helping me with lighting tips, so that's what I'm working on now, although it doesn't fit with the subject of this tutorial I might post my best efforts as a WIP elsewhere. Cheers!

Post edited by Sci Fi Funk on

Comments

  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    Updated links in the Info thread ;)

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Many thanks. :-)

  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    The thanks go to you, my friend! I do enjoy your teaching style. Love your thriller episodes! That is a really cool storyline.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Part 2.

    In part 2, I look into signs that the scene file is becoming so big that Carrara will regularly crash. This is obviously the time to back off a little (delete a few characters, ease up on the groups, or the amount of characters within the groups).

    I look at the organization of the file. How to replicate in such a way as to achieve maximum flexibility with the replication.

    There will be a fair amount of editing to do. Feet on ground (esp. when walking on the road vs walking on the pavement (sidewalk)), avoiding people walking through each other or through objects / walls etc.

    Poke through is inevitable. However the edit within the scene option is not available as these are NOT Daz characters, they are one object file each. Instead the shading domains within the editor comes to the rescue.

    http://www.youtube.com/watch?v=_djzfWNwI_c

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