Custom morphs for other products

SloshSlosh Posts: 2,391
edited December 1969 in Daz Studio Discussion

I am working on a custom character with facial and body morphs. The character looks best when wearing WildMane hair, but I created a custom morph for the hair as well, making the sideburns fit better to my characters head morph. Is it acceptable to include a morph for WildMane hair in my product? Of course, I realize the consumer would have to have WildMane, but since it is included with Daz Studio starter essentials, I feel like most people will have it. Also, if the body and facial morphs I have made were initially started with morphs from the Genesis Evolution sets, then customized in ZBrush, am I breaking any rules here? If the customer does not have the Evolution morphs, then will it work?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,765
    edited February 2013

    Moved to DAZ Studio Discussion - Developer Discussion is for DAZ Studo scripting, not for content development, so you wouldn't get as many relevant readers there.

    WildMane hair is in .duf format, so you can save your morph as an asset and include it with your product. I would suggest creating a new, empty folder and seelcting it as a DAZ Studio Content Directory. Now import your morph onto the hair, if it isn't, and with the hair selected go to File>Save as>Support Asset>Morph Asset. Pick the empty folder in the first option, Asset Directory, enter your name and product name in the next two boxes (these will determine the names of the folders created in the Data folder for your morph), and use the tree to select your morph. Click Accept and the files will be created - you can now zip the content of the newly created content folder, which should have gained a \Data folder, ready to distribute. (Actually it's a good idea to put all of your files in that folder, then you can add a readme and compress the whole lot ready for people to unzip and add to their own content).

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    Post edited by Richard Haseltine on
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