Garibaldi Express Hair System?

edited December 1969 in Daz Studio Discussion

I thought I'd ask - is it really what they claim? Can I really create new hair from scratch for my characters?

"Create new hair styles and fur grooms in just a few clicks on any DAZ character or geometry."

I can't help wonder what's the catch since this would be an answer to a prayer of sorts. Thanks.

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    The only slight catch would be a massive number of polygons, and a greatly increased render time I think. Maybe someone else will chip in.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Until you export them as obj, neither LAMH or Garibaldi add 1 single polygon to a scene. They use a curve based method (integrated into the 3Delight renderer) to generate the hair. In actuality, rendering them under 3Delight (which does not require them to transformed into actual geometry) has little impact on rendering times, compared to 'traditional' transmapped hair...in fact under certain conditions they can render faster!

    The only drawback...no 'physics'...and that's more of a DS thing than either plugin. So you would have to sculpt the drape or wind blown look, but it's easy enough to do.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Well, loading one that someone else has made for sale definitely slows things down for both the OpenGL vieport AND 3Delight.

    There was one along with the Freak Pro bundle, forget what it was called, but I can barely use it at all, and I have an i7 with 16 GB RAM.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    That's Fibermesh hair, which is actual geometry. Look At My Hair and Garibaldi Express use RiCurves, no geometry and no transmaps.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Jimmy...are you talking about the Flat Top hair in the Freak5 bundle?

    That's Fibermesh hair...not LAMH or Garibaldi hair...and yeah fibermesh hair is very heavy as far as poly count is concerned.

  • drucdruc Posts: 409
    edited December 1969

    I would suggest, like for all programs or plugins, you check the minimum system requirements. They are posted on Garibaldi's web site.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited February 2013

    mjc1016 said:
    Jimmy...are you talking about the Flat Top hair in the Freak5 bundle?

    That's Fibermesh hair...not LAMH or Garibaldi hair...and yeah fibermesh hair is very heavy as far as poly count is concerned.

    Yes, that's the one. It just came into my mind about an hour after I posted that it was 'fibermesh'. I wasn't sure if that made a difference, so thanks for that. It really slows things down, looks good, but at a cost.

    That helps me now too, I may even have a look at these plugins now. I think they should both make more of a selling point that it is not poly heavy, maybe I just missed it. :)

    EDIT:

    And thanks to you too Mike for your input.

    Post edited by JimmyC_2009 on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Here's one I did with the beta Garibaldi...it took about an hour to render on my machine. If it was a transmapped or displacement hair, it would have been a couple of hours, at least...

    fox.jpg
    800 x 1000 - 721K
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Wow, that is really superb! People have been looking for something like this for years, it is so realistic.

    I got the beta for Garibaldi a few months ago, but I never really did anything with it, I think I should maybe have a go now. Thanks for posting the image.

  • SzarkSzark Posts: 10,634
    edited December 1969

    khobar95 said:
    I thought I'd ask - is it really what they claim? Can I really create new hair from scratch for my characters?

    "Create new hair styles and fur grooms in just a few clicks on any DAZ character or geometry."

    I can't help wonder what's the catch since this would be an answer to a prayer of sorts. Thanks.

    The only part of this post I have issue with is the part "in just a few clicks" because it takes time to A; learn how to use the plug-in which IMHO is not too hard by the looks and B: becasue to get really good results takes time to shape the hair and drape it over things manually. It is like everything, you get out what you put in. Now this is not to say that I dislike these plug-ins, on the contray I been praying for Renderman Curve hair making functions but had to wait for someone who knew how. I just don't like people thinking it will be easy and quick and get upset when they find it more work than they realised to get really good results. Personally I love spending weeks and months on one image so I am not bothered. I just wanted to make sure you relised that it does take more than a few clicks. But I would imagine the more you use it the more quickly one would be able to produce a good looking hair peice, fur etc. I am looking forward to playing with one of the hair plug-ins. I am undecided and becasue I can't run either I can afford to wait to see how they advance.
  • acocq_0801c2dc51acocq_0801c2dc51 Posts: 0
    edited February 2013

    [Post deleted, because it was a space problem ... the space between my ears :red:]

    Cheers,
    AC

    Post edited by acocq_0801c2dc51 on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I am about to try as well, hope I can manage :)

    Just grabbed it myself, at least we are all learning together, and some members here were on the beta team for it as well, so plenty of help available I should think.

  • unrulywitchunrulywitch Posts: 11
    edited December 1969

    Is there a big difference between the Garilbaldi and the LAMH systems? I've already purchased LAMH and now I'm wondering if I should have waited.

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Is there a big difference between the Garilbaldi and the LAMH systems? I've already purchased LAMH and now I'm wondering if I should have waited.

    There is a thread in the commons about this. You may want to check out the youtube chanels of the published artists who make each of these to see the difference in action.

  • Ali BozisAli Bozis Posts: 39
    edited December 1969

    When i load one of my hairstyles to genesis, how do I apply
    Garibaldi to it???

  • ReDaveReDave Posts: 815
    edited December 1969

    Is there a big difference between the Garilbaldi and the LAMH systems? I've already purchased LAMH and now I'm wondering if I should have waited.
    I only have LAMH, but for what's it's worth, I don't think there will ever be much difference between the two, since one will probably copy any innovation the other does. Currently it is harder in LAMH to keep the hair out of the head (when combing), but it has been said a future revision will take care of that problem. Meanwhile as a workaround you can add another, shorter, shavegroup where the hair pokes in, if it comes to that. On the other hand there are already a couple of dozens free presets here:http://www.furrythings.com/presets/ . LAMH also has more shaders, in particular dedicated to fur, which make it more useful for computationally complex scenes.
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    A.B.A said:
    When i load one of my hairstyles to genesis, how do I apply
    Garibaldi to it???

    Garabaldi is for creating hair for models, not editing it. You can create your own hair using the plugin, and then you can edit that.

    Is that what you mean?

  • Ali BozisAli Bozis Posts: 39
    edited December 1969

    No i mean how do i use it on pre-made hairstyles from my smart content?

  • anikadanikad Posts: 1,919
    edited December 1969

    You should probably ask the creator that question: http://www.daz3d.com/forums/discussion/17751/ he is monitoring this thread. I wasn't aware that you could use Garibaldi with pre-made hairstyles.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    By premade styles, you mean 'any' hair made by anybody in your smart content?

    Gariabldi can only edit hair that is made in Garibaldi. It is not a hair editor, but a hair creation package.

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