That's difficult, Rigging a model?
jorge dorlando
Posts: 1,157
Hello,
Today I bought this model:
http://www.the3dstudio.com/product_details.aspx?id_product=42773
But blessed is the original C4D (I bought aware of it)
So for C4D he is ready to animate, but for other software, it is just a obj file format.
the image below is a render him poser pro in 2012.
Now I need rigging this model, the problem is that I've never done it, and do not even know where to start
I would like to suggestion tips, and tutorials on how to make this model to life in poser
thank you
Render_1.png
1387 x 822 - 203K
Comments
Well, since you clearly enjoy throwing away money, Blondie and many others speak very highly of this book: http://www.amazon.com/Secrets-Figure-Creation-Poser-5/dp/0240519299/ref=la_B0034OQXO6_1_1?ie=UTF8&qid=1362028411&sr=1-1
Is there a way to export him from Max or C4D [or trial versions, or another program] with the rigging and such intact, then import him into Poser? Like with a collada file? I have no experience at all with doing something like that, but I think it's possible.
Just a possible lead. I'll be no help with technical support here, but I'll cheer from the sidelines. :lol:
EDIT: It appears Poser may not support importing rigging. That's sad.
DAZ Studio sometimes imports collada files all right, though. So is it possible to export to collada from one of the formats you have, import it into DAZ Studio, then export the figure as a rigged cr2, and go to Poser? It might be worth a shot.
Hi,
I exported as collada and import into daz, but now as cr2 export from daz, asks to select the skeleton but can not find this in the scene ...
It would help if you posted an unshrunk image, but it looks as if the figure has loaded as a set of parented props so you are going to have to go back to rigging the OBJ I fear. You could try FBX export and import into DS first, but I suspect it will be the same (at best).
do you have Carrara by any chance?
the C8.5beta in particular is very good at FBX import of rigged models from other apps, need to add IK though.
getting it rigged out of Carrara into studio is not so successful however, I have gotten some things in via dazcollada but they do not save rigged.
it might at least help you to be able to pose the figure better for rigging or as I do, borrowing Genesis skeleton using the transfer tool
(using Genesis only good for your own use though unless you have the Daz gaming license and wish to use the royalty free turbosquid mesh in a game)
No, it is not for use in games, only 2d animation (2D rendering).
but you said:
"borrowing Genesis skeleton using the transfer tool"
This is so simple?
I knew I could not use a skeleton in another ... But also, however this model is slightly different, it has only four fingers on each hand
it is fairly simple, you need to send to Hexagon to line up the mesh
the model and Genesis
freeze Genesis
move the model mesh around to fit, if it is in pieces that is easier
then send back to studio as a prop
and treat it as a bodysuit
using the transfer tool pick Genesis as your source and default,
the mesh as your target and current
pick bodysuit
choose the advanced options, reverse from target
and convert
it is now "wearable" by Genesis
others can prob tell you better methods
and more tricks but I found this almost as simple as Carrara which I am used to.
someond might have links to threads on it
the clothing creation one in nuts and bolts is good
while you are rigging a figure, not clothing, it in effect is the same thing.
I have Daz studio pro 4.5,
so ... I assume that this version comes with the transfer tool, right?
I am not tracking the location of the tool, how this active?
I clicked on your link and am still in shock how much you paid for THAT model!
the little icon of a circle with an arrow like a male symbol
mousing over icons in studio tells you what they are.
the little icon of a circle with an arrow like a male symbol
mousing over icons in studio tells you what they are.
Oh yes, now located the transfer tool, could not find because he was using a different style of interface.
yes, the price of the model is hurt, it hurt even more at the time of conversion into the currency of my country (Brazil).
But I was already exhausted from so much looking for a toon model to be a security officer in stores for products that normally sailed poser / daz.
I saw no other outlet but to buy it ...
Given that the figure is "nonstandard" it might be better to do the skeleton manually.
There is the old P3 way to rig but I don't know if DS can convert Hieir files. The very basics involve grouping your mesh (either in your modeller or a good UV mapper) then using PHI Builder to create the Hierr file.
Below is a link to a page that has both PHI Builder and a tutorial.
http://www.3d-bizarre-by-fw.com/PHI_Builder.html
This is a link to the page for PhilC's Hierarchy Builder app.
http://www.philc.net/HierarchyBuilder.php
Ok, but I also have the Poser Pro 2012.
As mentioned in the thread I also feel that your first task will be to re-group the model into more acceptable body parts. For example some of the buttons will need to be assigned to the abdomen and the shirt to the chest. Then since this is a non-standard figure you may be better off going the hierarchy route rather than trying to apply an existing rig.
I suggest the following steps:-
1) regroup the figure.
2) write a hierarchy file (PHI) either by hand or with the help of a utility.
3) bring the figure into Poser using the Poser menu File > Convert hier file.
4) adjust the joint parameters of the Poser applied rig as required.
I have some video tutorials that you may find helpful:-
http://www.philc.net/rigging1.php
http://www.philc.net/joint_parameters_1.php
Regards
PhilC
You aught to paruse tubosquid sometime...
downloading the video tutorials now ...
meanwhile ... I could load the model in vue
in vue I can see the bones, something that is not possible in poser / daz so far.
But in the case of this model, the clothes seem to be part of the body too, now ... It is a model with a high amount of polignos / points / vertices...sei there.
ok, here goes,
I am a novice
as you will see, my results not so good
select all
send to Hexagon
freeze Genesis
move other mesh bits to fit
use soft select to bend bits
group
weld (but this messes up the uv mapping)
rather than weld like I did
just do each bit separately
send to Daz studio as prop if not welded for each bit
use setting in screenshot
reverse from source shape for clothes
replace source with target for new figure
the results
clothes
figure
you can add morphs from original using morph loader
Hi Wendy its result is perfect!!
that the good tutorial
But in my case I bought this character ... his clothes seem to be parts of the body that is working with the clothes will not be any problem ... I think.
I was trying to do the wrong way but at least I saw the model obj hard, getting soft as a rubber (pictured below).
I also think I'll have to deform genesis until it takes the shape / height / width of the exact model (since this is a cartoon character) ... I'm right?
you said, if the model is in "pieces, it's best"
Well, in collada format, import it all to pieces, and with some textures, which does not happen when the obj format.
This is "the" product for learning how to rig original characters using D/S4.x
http://www.daz3d.com/rigging-original-figures-in-ds4-pro
That's clever! Good going :-)
Hi everyone!
good guys ... Now the model is working in poser, thanks to PhilC, who started from scratch, a new Riggin.
Thanks PhilC.
Now there is one more situation: Morphs target / facial expressions.
the model does not open his mouth, and not move the eyebrows, and is also a model contains 435,000 polygons.
someone has a tip?
export an obj from C4d with each morph and load in morph loader
Thanks Wendy, this has given me a good starting point for some ideas I've been thinking about trying :-)
Hi to everyone again!
Just wanted to let you guys know that the problem with facial morphs, this solved.
Thanks to Hou Soon Ming who created morphs for me.
Here his web site:
http://www.its-ming.com/
Kool :-) Looks like fun.