That's difficult, Rigging a model?

jorge dorlandojorge dorlando Posts: 1,157
edited December 1969 in The Commons

Hello,
Today I bought this model:
http://www.the3dstudio.com/product_details.aspx?id_product=42773
But blessed is the original C4D (I bought aware of it)
So for C4D he is ready to animate, but for other software, it is just a obj file format.
the image below is a render him poser pro in 2012.
Now I need rigging this model, the problem is that I've never done it, and do not even know where to start
I would like to suggestion tips, and tutorials on how to make this model to life in poser
thank you

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Comments

  • JoeQuickJoeQuick Posts: 1,704
    edited December 1969

    Well, since you clearly enjoy throwing away money, Blondie and many others speak very highly of this book: http://www.amazon.com/Secrets-Figure-Creation-Poser-5/dp/0240519299/ref=la_B0034OQXO6_1_1?ie=UTF8&qid=1362028411&sr=1-1

  • agent unawaresagent unawares Posts: 3,513
    edited February 2013

    Is there a way to export him from Max or C4D [or trial versions, or another program] with the rigging and such intact, then import him into Poser? Like with a collada file? I have no experience at all with doing something like that, but I think it's possible.

    Just a possible lead. I'll be no help with technical support here, but I'll cheer from the sidelines. :lol:

    EDIT: It appears Poser may not support importing rigging. That's sad.

    Post edited by agent unawares on
  • agent unawaresagent unawares Posts: 3,513
    edited December 1969

    DAZ Studio sometimes imports collada files all right, though. So is it possible to export to collada from one of the formats you have, import it into DAZ Studio, then export the figure as a rigged cr2, and go to Poser? It might be worth a shot.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    DAZ Studio sometimes imports collada files all right, though. So is it possible to export to collada from one of the formats you have, import it into DAZ Studio, then export the figure as a rigged cr2, and go to Poser? It might be worth a shot.

    Hi,
    I exported as collada and import into daz, but now as cr2 export from daz, asks to select the skeleton but can not find this in the scene ...

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  • Richard HaseltineRichard Haseltine Posts: 100,753
    edited December 1969

    It would help if you posted an unshrunk image, but it looks as if the figure has loaded as a set of parented props so you are going to have to go back to rigging the OBJ I fear. You could try FBX export and import into DS first, but I suspect it will be the same (at best).

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    do you have Carrara by any chance?
    the C8.5beta in particular is very good at FBX import of rigged models from other apps, need to add IK though.
    getting it rigged out of Carrara into studio is not so successful however, I have gotten some things in via dazcollada but they do not save rigged.
    it might at least help you to be able to pose the figure better for rigging or as I do, borrowing Genesis skeleton using the transfer tool
    (using Genesis only good for your own use though unless you have the Daz gaming license and wish to use the royalty free turbosquid mesh in a game)

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    do you have Carrara by any chance?
    the C8.5beta in particular is very good at FBX import of rigged models from other apps, need to add IK though.
    getting it rigged out of Carrara into studio is not so successful however, I have gotten some things in via dazcollada but they do not save rigged.
    it might at least help you to be able to pose the figure better for rigging or as I do, borrowing Genesis skeleton using the transfer tool
    (using Genesis only good for your own use though unless you have the Daz gaming license and wish to use the royalty free turbosquid mesh in a game)

    No, it is not for use in games, only 2d animation (2D rendering).
    but you said:
    "borrowing Genesis skeleton using the transfer tool"
    This is so simple?
    I knew I could not use a skeleton in another ... But also, however this model is slightly different, it has only four fingers on each hand
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited February 2013

    it is fairly simple, you need to send to Hexagon to line up the mesh
    the model and Genesis
    freeze Genesis
    move the model mesh around to fit, if it is in pieces that is easier
    then send back to studio as a prop
    and treat it as a bodysuit
    using the transfer tool pick Genesis as your source and default,
    the mesh as your target and current
    pick bodysuit
    choose the advanced options, reverse from target
    and convert
    it is now "wearable" by Genesis
    others can prob tell you better methods
    and more tricks but I found this almost as simple as Carrara which I am used to.
    someond might have links to threads on it
    the clothing creation one in nuts and bolts is good
    while you are rigging a figure, not clothing, it in effect is the same thing.

    Post edited by WendyLuvsCatz on
  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    I have Daz studio pro 4.5,
    so ... I assume that this version comes with the transfer tool, right?
    I am not tracking the location of the tool, how this active?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    I clicked on your link and am still in shock how much you paid for THAT model!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    I have Daz studio pro 4.5,
    so ... I assume that this version comes with the transfer tool, right?
    I am not tracking the location of the tool, how this active?

    the little icon of a circle with an arrow like a male symbol
    mousing over icons in studio tells you what they are.
  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    I have Daz studio pro 4.5,
    so ... I assume that this version comes with the transfer tool, right?
    I am not tracking the location of the tool, how this active?

    the little icon of a circle with an arrow like a male symbol
    mousing over icons in studio tells you what they are.

    Oh yes, now located the transfer tool, could not find because he was using a different style of interface.
    yes, the price of the model is hurt, it hurt even more at the time of conversion into the currency of my country (Brazil).
    But I was already exhausted from so much looking for a toon model to be a security officer in stores for products that normally sailed poser / daz.
    I saw no other outlet but to buy it ...

  • icprncssicprncss Posts: 3,694
    edited February 2013

    Given that the figure is "nonstandard" it might be better to do the skeleton manually.

    There is the old P3 way to rig but I don't know if DS can convert Hieir files. The very basics involve grouping your mesh (either in your modeller or a good UV mapper) then using PHI Builder to create the Hierr file.

    Below is a link to a page that has both PHI Builder and a tutorial.

    http://www.3d-bizarre-by-fw.com/PHI_Builder.html

    This is a link to the page for PhilC's Hierarchy Builder app.

    http://www.philc.net/HierarchyBuilder.php

    Post edited by icprncss on
  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    icprncss said:
    Given that the figure is "nonstandard" it might be better to do the skeleton manually.

    There is the old P3 way to rig but I don't know if DS can convert Hieir files. The very basics involve grouping your mesh (either in your modeller or a good UV mapper) then using PHI Builder to create the Hierr file.

    Below is a link to a page that has both PHI Builder and a tutorial.

    http://www.3d-bizarre-by-fw.com/PHI_Builder.html

    This is a link to the page for PhilC's Hierarchy Builder app.

    http://www.philc.net/HierarchyBuilder.php

    Ok, but I also have the Poser Pro 2012.

  • PhilCPhilC Posts: 1
    edited December 1969

    As mentioned in the thread I also feel that your first task will be to re-group the model into more acceptable body parts. For example some of the buttons will need to be assigned to the abdomen and the shirt to the chest. Then since this is a non-standard figure you may be better off going the hierarchy route rather than trying to apply an existing rig.

    I suggest the following steps:-

    1) regroup the figure.
    2) write a hierarchy file (PHI) either by hand or with the help of a utility.
    3) bring the figure into Poser using the Poser menu File > Convert hier file.
    4) adjust the joint parameters of the Poser applied rig as required.

    I have some video tutorials that you may find helpful:-

    http://www.philc.net/rigging1.php
    http://www.philc.net/joint_parameters_1.php

    Regards

    PhilC

  • wancowwancow Posts: 2,708
    edited December 1969

    I clicked on your link and am still in shock how much you paid for THAT model!

    You aught to paruse tubosquid sometime...

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    downloading the video tutorials now ...
    meanwhile ... I could load the model in vue
    in vue I can see the bones, something that is not possible in poser / daz so far.

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  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    it is fairly simple, you need to send to Hexagon to line up the mesh
    the model and Genesis
    freeze Genesis
    move the model mesh around to fit, if it is in pieces that is easier
    then send back to studio as a prop
    and treat it as a bodysuit
    using the transfer tool pick Genesis as your source and default,
    the mesh as your target and current
    pick bodysuit
    choose the advanced options, reverse from target
    and convert
    it is now "wearable" by Genesis
    others can prob tell you better methods
    and more tricks but I found this almost as simple as Carrara which I am used to.
    someond might have links to threads on it
    the clothing creation one in nuts and bolts is good
    while you are rigging a figure, not clothing, it in effect is the same thing.

    But in the case of this model, the clothes seem to be part of the body too, now ... It is a model with a high amount of polignos / points / vertices...sei there.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    ok, here goes,
    I am a novice
    as you will see, my results not so good

    select all
    send to Hexagon
    freeze Genesis
    move other mesh bits to fit
    use soft select to bend bits
    group
    weld (but this messes up the uv mapping)
    rather than weld like I did
    just do each bit separately
    send to Daz studio as prop if not welded for each bit
    use setting in screenshot
    reverse from source shape for clothes
    replace source with target for new figure

    clothes.jpg
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    fit.jpg
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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    the results
    clothes
    figure
    you can add morphs from original using morph loader

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  • jorge dorlandojorge dorlando Posts: 1,157
    edited February 2013

    Hi Wendy its result is perfect!!
    that the good tutorial
    But in my case I bought this character ... his clothes seem to be parts of the body that is working with the clothes will not be any problem ... I think.
    I was trying to do the wrong way but at least I saw the model obj hard, getting soft as a rubber (pictured below).

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    Post edited by jorge dorlando on
  • jorge dorlandojorge dorlando Posts: 1,157
    edited February 2013

    I also think I'll have to deform genesis until it takes the shape / height / width of the exact model (since this is a cartoon character) ... I'm right?
    you said, if the model is in "pieces, it's best"
    Well, in collada format, import it all to pieces, and with some textures, which does not happen when the obj format.

    Post edited by jorge dorlando on
  • patience55patience55 Posts: 7,006
    edited December 1969

    This is "the" product for learning how to rig original characters using D/S4.x

    http://www.daz3d.com/rigging-original-figures-in-ds4-pro

  • patience55patience55 Posts: 7,006
    edited December 1969

    the results
    clothes
    figure
    you can add morphs from original using morph loader

    That's clever! Good going :-)

  • jorge dorlandojorge dorlando Posts: 1,157
    edited March 2013

    Hi everyone!
    good guys ... Now the model is working in poser, thanks to PhilC, who started from scratch, a new Riggin.
    Thanks PhilC.
    Now there is one more situation: Morphs target / facial expressions.
    the model does not open his mouth, and not move the eyebrows, and is also a model contains 435,000 polygons.
    someone has a tip?

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    Post edited by jorge dorlando on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    export an obj from C4d with each morph and load in morph loader

  • JabbaJabba Posts: 1,460
    edited December 1969

    ok, here goes,
    I am a novice
    as you will see, my results not so good

    select all
    send to Hexagon
    freeze Genesis
    move other mesh bits to fit
    use soft select to bend bits
    group
    weld (but this messes up the uv mapping)
    rather than weld like I did
    just do each bit separately
    send to Daz studio as prop if not welded for each bit
    use setting in screenshot
    reverse from source shape for clothes
    replace source with target for new figure


    Thanks Wendy, this has given me a good starting point for some ideas I've been thinking about trying :-)
  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    Hi to everyone again!
    Just wanted to let you guys know that the problem with facial morphs, this solved.
    Thanks to Hou Soon Ming who created morphs for me.
    Here his web site:
    http://www.its-ming.com/

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Kool :-) Looks like fun.

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